
Originally Posted by
Elamys
God help me, I don't know why I'm even bothering to respond to you, but neither the super expensive system you champion nor the system pre-placard spam worked.
The first one priced too many people out of owning a house and therefore the wards were ghost towns.There is no point in making a part of the game so expensive that that few people can access it. SE doesn't want housing to be accessible only to the richest few, they want the median player to be able to access it as well. You think they really just reduced the prices down on a whim because of complainers on the forums?
The second one allowed people to flip too easily (I know flipping is still a problem but since it's not as easy now given the FC or relocation requirement it isn't as frequent) which inflated prices even higher beyond what SE had themselves decided would be the price. No, it is not fair nor should it be encouraged for players to sell plots in this way.
Now we have this stupid third go around, where we have people wasting hours clicking a placard over and over because they want to participate in a part of the game that is advertised to them.
We can try to address the problem any way we want, with stupidly expensive plots, with placard spam, with a lottery system, with a sign up sheet, any numerous solutions that I've seen proposed on this forum, and it doesn't change the fact that the reality is that there are not. Enough. Houses. There will never be enough with the ward system. It doesn't matter how many hoops you put in place to jump through to get a house when there isn't enough to align with their design goals.
SE wants housing to be something achievable by a moderately dedicated player. They want (personal housing, at least) to be affordable. They want (presumably all) FCs to be able to access houses to use things like airships and subs. And yet they also want this stupid neighborhood system where the number of plots are limited. They do not work together, you can't want housing to be accessible to as many people as possible and then lock it behind a ward system. Either SE needs to change what their goals are, and design decisively towards that goal, or they need to change the system, and right now they've been wringing their hands since housing was added, mumbling apologies about why they can't fix it.
Even apartments weren't a perfect fix. For a long time on Gilgamesh and Balmung at least they were full too. We have enough to meet demand for now but you can't deny an apartment is terrible compared to a house.