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  1. #1
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80

    Any Advice for War - Post 50

    Slowly working on getting War leveled up and learning content on it, and I can tell at that pulling will at least change post 50. From Tomahawk->Overpower-> Mythril Tempest, to letting me use Steel Cyclone repeatedly in a pull thanks to infuriate so can start attempting the larger pulls one get more used to the class without worrying as much about building bad habits with Mythril Tempest thanks to needing to watch positioning for Overpower's cone.

    I know from leveling Drg and Sch there were a couple of points across the expansions where thanks to added abilities or combo changes, it throws a wrench in the gears for the older portion of the rotations. Looking over the skills for War, I don't see anything that jumps out, but paper vs practice are two vastly different things.

    Are there any weird quirks that crop up later on for War that it pays to know about early on? Or any advice for developing a good dcd rotation priority order, especially once start doing the larger pulls and dealing with the rougher bosses and trials.

    Other than that, it seems like most of it will just be getting to know the content from a different perspective, and the unique challenges that come from tanking in general.
    (0)

  2. #2
    Player
    Kyni's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Lina Astarion
    World
    Shiva
    Main Class
    Marauder Lv 80
    The only really "odd" thing is the relationship between berser/inner release and infuriate. It starts out with you wanting to use infuriate while berserk is running, because you beast gauge moves are your hardest hitting attacks and as such are the things you want to be direct crits. At 70, with berserk changing to inner release, beast gauge usage becomes free under it, so you don't care fpr the 50 gauge infuriate provides during it, in fact it might overcap you, so it's better not to be used during it. And finaly at 72 for aoe and at 80 for single target it becomes detrimental to use infuriate during IR, because the attacks you get from it would direct crit anyway, so using them during IR would be a waste of a direct crit.

    There is also a little quirk about holmagng, in that it ends, and subsequently doesn't protect you from dieing anymore, if the target you used it on dies, so either use it on something with a decent amount of hp left or on yourself in aoe pulls. On Bosses this shouldn't be a problem anyway.
    (0)