
Originally Posted by
Billythepancake
Even in games with pure healers, healers will still dps where they can, this is not a new system. This game demands it more because there is more downtime for healers than most games. You're arguing for meta in pure healing, in meta and hardcore shenanigans they expect you to play your class optimally, so if you dont need to heal, regardless of your toolkit, you are expected to do something beneficial for the team, which is typically dps. Would I mind pure healing, honestly no, I'd be fine with it, but encounters MUST be designed around it, and pure healing, actual pure healing, is hard, and SE wants to not alienate people, so pure healing will never work as long as SE wants casual players to play this game.
And wow, the whole "play a dps if you want to dps argument", and you accuse others of strawman, jesus. We play healers because, believe it or not, we DO enjoy healing, but we also want something to do when not healing and the game does not have anything for us to do. We are advocating for dps options because those would be the easiest to implement and would make the most sense for the current game design. If there is another solution, I'm all for it, but we need something to do the other 80% of the time when healing isnt needed.