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  1. #1
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Thank you to all the people who replied to me about WHMs. It's very interesting to know what you guys do and don't like about it from the perspective of someone who mains it. I can definitely see your concerns, and while my priority at the moment will still be pushing for AST changes (most broken, as far as I can tell), I would be delighted to join any effort to get some improvement for WHMs, too.
    (2)

  2. #2
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by EpicOverlord85 View Post
    How does gimping our DPS options while buffing our healing options make us heal more? If anything it makes it easier and we now just have less to do in the downtime periods which are just as numerous.
    im always telling that dungeons are too easy in this game and i always want hard mode with better rewards or just M+ from wow
    (0)

  3. #3
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dynia View Post
    how about make dungeons harder that need more healing insted giving more dps tools for healers ?
    This is why I love Deep Dungeons at 151+ and 71+ in PotD and HoH. Almost every mob hit very hard, have a ton of hp, some sort of dangerous skill and enrage. Pulling one and one mob into hallways is key. Add in roaming mobs and you need to be on your toes as a single instance of overconfidence can put you back to start.

    Healing this is extremely exhilirating and Id love more like it since I cant take eyes of the tanks healthbar even for a moment. Places like this is where support skills like stun, sleep, silence, blind is not only helpful but sometimes crucial to get through. Selene was for example fantastic for a pacify/silence trap or when a second garm rounds the corner.
    (0)

  4. #4
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Cant edit post on phone, so adding something omitted above.

    While deep in Deep Dungeons makes me do heart-pounding healing on a moments notice there are still earlier parts of it where things are not nearly as exciting. Also like dungeons scripted to a tee or I need to go around alone.

    HW sch fit all of these and I was sure to either have fun doing damage, healing or both at the same time. This is what I think not just all healers, but all jobs should be strived to be varied designed around.
    (1)
    Last edited by Sloprano; 07-28-2019 at 02:18 AM.

  5. #5
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Dynia how are WHM and SCH suddenly balanced if you base your opinion based on pure healing? The healing requirements haven't changed. Healing currently is as low effort as it has always been outside of Coil when it was first released and savage modes when they were introduced.
    Right now it is like it has always been. The more people get to know an encounter the less healing you have to do because people avoid taking dmg.
    WHM and SCH right now have more tools to work with then they actually need in any of the encounters. Heck even AST has good enough healing. Though for ast to really take advantage of their tools they need to know the fight. They have a "harder" time when they don't know what is coming up for example to be able to place earthly star in advanced in a position where people will be and take a big chunk of dmg.

    And people are not QQing because they want their class to be buffed. People are complaining because their jobs have fundamentally changed to a more boring version without the devs compensating in the battle designs by making healers have to make use of what they have.
    Which they won't do in 80% of the content because they already think healers are not easy getting into. So making stuff harder to heal would alienate newcomers to the job. But at the same time they also won't introduce a new healing job because that definitely wouldn't make people curious to check it out.
    So right now healers are as easy as they have ever been without being fun to play.
    It is great that you're saying that you enjoy the job now but the things you enjoy right now are things that were always available to you. While the things other people loved: Making choices, more complexity in tools (micro managing your fairy) and being able to have a somewhat diverse playstyle are now gone.
    (10)
    Last edited by Miiu; 07-27-2019 at 10:20 PM.

  6. #6
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Miiu View Post
    Dynia how are WHM and SCH suddenly balanced if you base your opinion based on pure healing?
    idk maybe cause im healer ? healers should heal and buff not dpsing
    ff 14 is pve game but image healer with good heale and good dmg in pvp ... no1 would win 1v1 with that class expect other healer (draw here)

    look on wow as example you just can't kill any healer there 1v1, you can't win any healer 1v1 there cause he outheal and out dps you ... (healer vs healer is draw)

    Quote Originally Posted by Sloprano View Post
    This is why I love Deep Dungeons at 151+ and 71+ in PotD and HoH. Almost every mob hit very hard, have a ton of hp, some sort of dangerous skill and enrage. Pulling one and one mob into hallways is key. Add in roaming mobs and you need to be on your toes as a single instance of overconfidence can put you back to start.

    Healing this is extremely exhilirating and Id love more like it since I cant take eyes of the tanks healthbar even for a moment. Places like this is where support skills like stun, sleep, silence, blind is not only helpful but sometimes crucial to get through. Selene was for example fantastic for a pacify/silence trap or when a second garm rounds the corner.
    this post conviced me to try higher floors !! gonna lvl some class there ...
    (1)

  7. #7
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dynia View Post



    this post conviced me to try higher floors !! gonna lvl some class there ...
    Hope you like it! Just need to inform you if you're 99/99 Aetherpool the lower-levels, 1-100 in PotD and 1-30, aren't often filled with heart-pounding action. 101-150 / 31-70 is a bit better, but you will still roll over the most floors. At 151+ and 71+ is where staying together and communicating will get you through. Unless you try for solo!
    (0)

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