Does the fact that I want to make love to you right now, for being insightful enough completely understand what I meant, make me gay?Hmmmm, let me know if I understood your analogies...
Golden Corral (which we don't have in MN - It's OCB!!!) relates to FFXIV in that you just need to LOL-SPAM-WS-YAY-LOOKIT-ME! as aimlessly as possible in an attempt to kill as many mobs as you can so you can get from lvl 40 to 50 in 1-2 hours...
Fine Dining - you want to enjoy the battle and all of it's "savory" skills required to use in order to achieve "fullness" by killing the mob even though it's... just ONE meal (mob).
Yeah, I definitely prefer fine dining - especially because I'm usually with a group of friends (i.e., party in FFXIV) and enjoy there company just as much.![]()
Player
You too!I totally get what you're saying. Its like in XI battles left no room for mistake, it needed a lot of coordination. It was kind of like this synchornizated dance you did with five more people.
In XIV I have no idea what anyone else in my group is doing and its over far too soon to matter.
I wouldn't even debuff a mob if I had such skills seeing they last like five seconds.
/em makes love to Majidah. :P
You give me this RIGHT NOW.In a similar vein:
I made a request in the last section of the poll for an alternate to rapid mob chaining for full party exp-ing.
In a nutshell, I asked that they introduce new large mobs (like Great Buffalo) that have very high HP, powerful attacks, and varying attack patterns that reward players with lots of xp proportional to the time and strategy that it takes to kill them.
Essentially, take the FFXI style of battles and add in a healthy portion of Monster Hunter as a new option for leveling.
Not only would this make battles more enjoyable and and intense, but it would also allow players to really get accustomed to using all their job/class skills -- long before they get to 'endgame content' (and need explanations on how to hold hate, etc..)
Do want Monster Hunter XIV.
Originally Posted by KiriA500
Protip: An 8 hour nap is just called sleeping.
I like this idea, but it would virtually be FFXI battle with more HP. I don't think the developers and/or majority of players want that. At least, I don't think they do.In a similar vein:
I made a request in the last section of the poll for an alternate to rapid mob chaining for full party exp-ing.
In a nutshell, I asked that they introduce new large mobs (like Great Buffalo) that have very high HP, powerful attacks, and varying attack patterns that reward players with lots of xp proportional to the time and strategy that it takes to kill them.
Essentially, take the FFXI style of battles and add in a healthy portion of Monster Hunter as a new option for leveling.
Not only would this make battles more enjoyable and and intense, but it would also allow players to really get accustomed to using all their job/class skills -- long before they get to 'endgame content' (and need explanations on how to hold hate, etc..)
Last edited by Xoo; 03-15-2012 at 07:17 AM. Reason: Spelling.
My signature is edible. Go ahead, try some.
Pretty tough when most people in this game don't know how to use a keyboard. I would have to say communication is by far my biggest pet peeve. Did I answer right?
The only thing close to what you talking about were the eft party's we used to have. Taking one on was hard enough and there was always the chance of aggro which would mean certain death. I remember when we were doing this plenty of people would take the easy way out and solo/duo coblyns in copper bell mines.
Last edited by syntaxlies; 03-15-2012 at 10:46 PM.
I HATE to talk about "that of which we do not speak," but have you ever played....<.<The only thing close to what you talking about were the eft party's we used to have. Taking on was hard enough and there was always the chance of aggro which would mean certain death. I remember when we were doing this plenty of people would take the easy way out and solo/duo coblyns in copper bell mines.
>.>
FFXI? X.x
It's a prime example of the kind of "savory meal" I prefer from battles in MMORPGs.
I'm so glad they got rid of weak Coblyns/Doblyns...The only thing close to what you talking about were the eft party's we used to have. Taking on was hard enough and there was always the chance of aggro which would mean certain death. I remember when we were doing this plenty of people would take the easy way out and solo/duo coblyns in copper bell mines.
My signature is edible. Go ahead, try some.
I'm actually still a little upset about that. I'm all for "prolonging battle," so battle can be savored, but I prefer diversity above all else.
In "that of which we do not speak," although it was poorly implemented, there were multiple ways to level.
You could make burn parties to take on "weaker" mobs, but get high chains (thus, resulting in larger amounts of exp), or you could take on "harder" mobs for an increase in length of battle (resulting in lower chains, but a much higher base exp).
Without a new engine and server we wont get that diversity we wantI'm actually still a little upset about that. I'm all for "prolonging battle," so battle can be savored, but I prefer diversity above all else.
In "that of which we do not speak," although it was poorly implemented, there were multiple ways to level.
You could make burn parties to take on "weaker" mobs, but get high chains (thus, resulting in larger amounts of exp), or you could take on "harder" mobs for an increase in length of battle (resulting in lower chains, but a much higher base exp).
I think Yoshi realizes what needs to be done, so our fight mechanics consist of more than "avoid the poo"
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