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  1. #35
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    Why not create multiple mobs/camping spots, and give ppl the option* to choose which type of battle pace they prefer? Is it difficult to do that on a massive scale? like...basically, "Spam-Fest vs. Strategizing" all the way from "lvl 10 - max lvl."

    Would it be difficult to implement a system that gives that option to players at all times?
    I have to agree, just because how similar it is to post #12... ↓↓↓↓

    Quote Originally Posted by Zantetsuken View Post
    In a similar vein:

    I made a request in the last section of the poll for an alternate to rapid mob chaining for full party exp-ing.

    In a nutshell, I asked that they introduce new large mobs (like Great Buffalo) that have very high HP, powerful attacks, and varying attack patterns that reward players with lots of xp proportional to the time and strategy that it takes to kill them.

    Essentially, take the FFXI style of battles and add in a healthy portion of Monster Hunter as a new option for leveling.

    Not only would this make battles more enjoyable and and intense, but it would also allow players to really get accustomed to using all their job/class skills -- long before they get to 'endgame content' (and need explanations on how to hold hate, etc..)
    As I said, we just need an alternative to the current system. If parties want to kill raptors in crazy fast chains, they can still do that, but if killing larger mobs in longer battles is a balanced option (xp:time), I think many players will end up choosing the latter.

    Here's breakdown of what I would consider ideal leveling styles based on party size:

    Solo, Duo [Classes] = Guildleves
    Light Party [Class Parties] = Exp Chains (raptors, wolves, etc..)
    Full Party [Job Parties] = Large Mob Battles
    (1)
    Last edited by Zantetsuken; 03-22-2012 at 06:42 AM.