Quote Originally Posted by Khal_Drogo View Post
I'm actually still a little upset about that. I'm all for "prolonging battle," so battle can be savored, but I prefer diversity above all else.

In "that of which we do not speak," although it was poorly implemented, there were multiple ways to level.

You could make burn parties to take on "weaker" mobs, but get high chains (thus, resulting in larger amounts of exp), or you could take on "harder" mobs for an increase in length of battle (resulting in lower chains, but a much higher base exp).
Without a new engine and server we wont get that diversity we want
I think Yoshi realizes what needs to be done, so our fight mechanics consist of more than "avoid the poo"