Results 1 to 10 of 70

Hybrid View

  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    In a similar vein:

    I made a request in the last section of the poll for an alternate to rapid mob chaining for full party exp-ing.

    In a nutshell, I asked that they introduce new large mobs (like Great Buffalo) that have very high HP, powerful attacks, and varying attack patterns that reward players with lots of xp proportional to the time and strategy that it takes to kill them.

    Essentially, take the FFXI style of battles and add in a healthy portion of Monster Hunter as a new option for leveling.

    Not only would this make battles more enjoyable and and intense, but it would also allow players to really get accustomed to using all their job/class skills -- long before they get to 'endgame content' (and need explanations on how to hold hate, etc..)
    (7)
    Last edited by Zantetsuken; 03-15-2012 at 05:38 AM.

  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    In a similar vein

    I made a request in the last section of the poll for an alternate to rapid mob chaining for full party exp-ing.

    In a nutshell, I asked that they introduce new large mobs (like Great Buffalo) that have very high HP, powerful attacks, and varying attack patterns that reward players with lots of xp proportional to the time and strategy that it takes to kill them.

    Essentially, take the FFXI style of battles and add in a healthy portion of Monster Hunter as a new option for leveling.

    Not only would this make battles more enjoyable and and intense, but it would also allow players to really get accustomed to using all their job/class skills long before they get to 'endgame content'.
    These mobs would have to give mad EXP though, otherwise no one would exp this way as burn parties would still be the most exp/hr you'd get.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    322
    Quote Originally Posted by Zantetsuken View Post
    In a similar vein:

    I made a request in the last section of the poll for an alternate to rapid mob chaining for full party exp-ing.

    In a nutshell, I asked that they introduce new large mobs (like Great Buffalo) that have very high HP, powerful attacks, and varying attack patterns that reward players with lots of xp proportional to the time and strategy that it takes to kill them.

    Essentially, take the FFXI style of battles and add in a healthy portion of Monster Hunter as a new option for leveling.

    Not only would this make battles more enjoyable and and intense, but it would also allow players to really get accustomed to using all their job/class skills -- long before they get to 'endgame content' (and need explanations on how to hold hate, etc..)
    You give me this RIGHT NOW.

    Do want Monster Hunter XIV.
    (2)
    Quote Originally Posted by KiriA500
    Protip: An 8 hour nap is just called sleeping.

  4. #4
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Zantetsuken View Post
    In a similar vein:

    I made a request in the last section of the poll for an alternate to rapid mob chaining for full party exp-ing.

    In a nutshell, I asked that they introduce new large mobs (like Great Buffalo) that have very high HP, powerful attacks, and varying attack patterns that reward players with lots of xp proportional to the time and strategy that it takes to kill them.

    Essentially, take the FFXI style of battles and add in a healthy portion of Monster Hunter as a new option for leveling.

    Not only would this make battles more enjoyable and and intense, but it would also allow players to really get accustomed to using all their job/class skills -- long before they get to 'endgame content' (and need explanations on how to hold hate, etc..)
    I like this idea, but it would virtually be FFXI battle with more HP. I don't think the developers and/or majority of players want that. At least, I don't think they do.
    (0)
    Last edited by Xoo; 03-15-2012 at 07:17 AM. Reason: Spelling.
    My signature is edible. Go ahead, try some.