In a similar vein:
I made a request in the last section of the poll for an alternate to rapid mob chaining for full party exp-ing.
In a nutshell, I asked that they introduce new large mobs (like Great Buffalo) that have very high HP, powerful attacks, and varying attack patterns that reward players with lots of xp proportional to the time and strategy that it takes to kill them.
Essentially, take the FFXI style of battles and add in a healthy portion of Monster Hunter as a new option for leveling.
Not only would this make battles more enjoyable and and intense, but it would also allow players to really get accustomed to using all their job/class skills -- long before they get to 'endgame content' (and need explanations on how to hold hate, etc..)


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