What are you rambling about I never said to turn SMN into a generic job or whatever. All I'm doing is banging my head onto the wall right now trying to understand why you want to go around with this:And if you don't want to play with pets you have plenty of other DPS and healer jobs to choose from. Don't take away the only aspect of the only jobs that focus on soemthign different. Jobs are already becoming too generic, especially tanks and healers. That's the most pointless thing to do in a game where being able to change jobs is a core feature.
I really don't know why they're trying to make every job good at everything. In a game where you can freely change jobs it's fine to make content where certain jobs excel over others in that specific circumstance (as long as you don't make it so one job excels at all content over others) and expect your players to change their jobs to match. For endgame leaders I think it's acceptable to encourage (but not force) people to have multiple jobs so they can change depending on the content you're about to do as long as you give them priority on gear for jobs they consider to be their main. I think SE is making a big mistake making everything generic. Taking away the only pet job instead of fixing the pets would be an even bigger one.
when they could focus on these:
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