Quote Originally Posted by CapricaLangley View Post
Honestly I didn't read the whole thread but I always wondered why the Egi's weren't handled as the summons from FFXI.
I'd like to see a tip more towards this end though with a few changes. I'd like to see the ward/rage charges that came in to FFXI later on for smn. I'd also like to see the removal of the superseeding of egis.

Give us back actual pets that are actually in the field taking damage and able to get between us and the enemy. This has really screwed up smn solo ability in my experience. I've never really viewed pets dying as a huge problem for SCH or SMN, nor have the SCH mains i've talked to, they can move them around if needs be and resummoning them is insignificant. If the general community really thinks this is a problem give SCHs an ability that shields their pet from damage if you really must.

Honestly I'd say spells wise I'd say keep the dots. I'd like to see ruin relegated to something to use if you can do nothing else, reduce its potency and give us more pet actions and a ward/assault charge pool and allow us to choose what actions to use from a selection rather than just each action havings it own charges. Give us a seelction of debuffs and pure damage for assault and some support for ward (sch replaces rage with "boon" (cures) for faeries maybe?).

Get rid of the whole titan and garuda superseeding carby. I've always hated this. Since sch has carby too you could make him a pet that specialises in buffs/mitigation. Make topaz carby physical damage resistance and emeral magic damage resistance maybe? Honestly anybody who says they never used titan or topaz to tank never really challenged themselves in what they were soloing. I always found them very useful.

I think one of the major underlying problems is the game has been oversimplified, especially when it comes to stats. We don't have gear with stats that can apply to pets. I'd really like to see this sort of gear introduced for smn. Ward/rage charge rate +, pet damage +, pet defence +.