How it used to be in FF14 version 1.0
No world transfer
No name change
No Fantasia potion
No chocobo
No cheap teleportation (teleport cost Anima, you get 1 Anima every 4 hours) heck I used to make a living taxiing people by saving up on Anima.
Weapons and gears can only be repair by crafters and only if the crafter have the right combination of crafting class to repair the said equipment.
Experience point earn very slowly (getting 200exp per kill was a big thing back then).
I was studying at the time so I could only play about 2 hours per day on weekday and it took me around 9 months to get my Gladiator class to Lv.50. Getting your class to Lv.50 was something to be celebrate about, now maxing level is just rushing to the end game contents where all the 'fun' stuff are.
This in a way breed the type of players that have no patience, they want thing done and they want it done yesterday.
In a close community you can't get away with what player of to day can get away with. If you have a bad reputation, people on your home world will know about it, no body will want to party with you and in the world of 1.0 soloing content is impossible.
It may sounds like I want this game to go back to how it was in 1.0 but far from it. 1.0 have it great points but it was a pain to play. Due to its much slower pace nature, people are in no rush. Most of us were just picking away at it day by day.
Yes there are bad eggs even during those early time but they are far few in between and that is because they are hold accountable to their actions and there are clear consequences for being a rude/nasty player.