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  1. #1
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Doozer View Post
    I've also noticed this. There's always annoying people, but it seems every time I use DF since ShB came out I just get impatient, rude, and selfish players that think dungeons are all about racing the tank to the enemies and getting irritated at people watching cutscenes.

    I've really never understood the rush in MMOs, and I feel like it really breeds negativity. I've been playing ShB since early access and I'm only roughly halfway through the story. I think everyone just needs to chill out a bit and remember it's a game, not a job.
    To be fair today's mentality of "it only gets good at the late/end game" doesn't help. For some reason videogaming culture, especialy on MMOs, shifted to a "must reach cap ASAP to enjoy".
    (8)

  2. #2
    Player
    Maneesha's Avatar
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    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DevilsDontFly View Post
    To be fair today's mentality of "it only gets good at the late/end game" doesn't help. For some reason videogaming culture, especialy on MMOs, shifted to a "must reach cap ASAP to enjoy".
    Yeah, but also game developers and the design of games kinda breeds this kind of mentality. Especially "theme-park" mmos with the constant level cap increases which makes previous content irrelevant, which also has its benefit. There are exceptions, like guild wars 2, elder scrolls online which use a different kind of progression or scaling/down scaling, but they are very few here and there and the market is/was flooded with games all following the same scheme. Even for those you can argue that they use the leveling phase a tutorial and that also once you hit max lvl the game opens up fully.
    (1)
    Last edited by Maneesha; 07-20-2019 at 06:28 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DevilsDontFly View Post
    To be fair today's mentality of "it only gets good at the late/end game" doesn't help. For some reason videogaming culture, especialy on MMOs, shifted to a "must reach cap ASAP to enjoy".
    Probably because the design of those MMOs is increasingly focused on endgame, often to the neglect or even minor disruption of everything prior?
    (6)

  4. #4
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Probably because the design of those MMOs is increasingly focused on endgame, often to the neglect or even minor disruption of everything prior?
    You mind telling me which MMO focuses on endgame primarily? The only one I know of is 20 years old.

    All of the modern MMOs in the last 15 years focus over 80% of their time with questing, leveling, and lore content. Aka solo player content. Even FFXIV does this.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaethra View Post
    You mind telling me which MMO focuses on endgame primarily? The only one I know of is 20 years old.

    All of the modern MMOs in the last 15 years focus over 80% of their time with questing, leveling, and lore content. Aka solo player content. Even FFXIV does this.
    You'd have to play very little XIV, or be some manner of TT/LoV/BT/GS competitionist, for the majority of your time spent to be in solo content, let alone 80% of it.

    The same is true of WoW, Rift, GW2, B&S, Neverwinter, and (though more variably) PoE.

    When design decisions are made to curtail complexity at the new level cap, to the result of negatively affecting the sense of player progression or toolkit cohesion at earlier levels -- i.e. when you improve A (endgame) at the expense of B (everything prior) -- we can say that endgame is their priority. That much hasn't occurred in each of the MMOs I've listed above, but it certainly has in, say, WoW... and a fair bit here (though it's always been notoriously unwilling to give much to early levels).
    (3)

  6. #6
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    You'd have to play very little XIV, or be some manner of TT/LoV/BT/GS competitionist, for the majority of your time spent to be in solo content, let alone 80% of it.

    The same is true of WoW, Rift, GW2, B&S, Neverwinter, and (though more variably) PoE.
    I should have been more specific with the focus of the devs being on solo-leveling content.

    You can see it here in ShB. Look at all the new zones. All that is for 70-79. The 8 dungeons and 3 trials together pale in scale to even one zone.
    (0)