Lots of really toxic ppl on the duty finder recently xD. Lots of ppl are trying to rush thru content and progression that they tend to play longer than usual and are more prone to frustration early xD.
Lots of really toxic ppl on the duty finder recently xD. Lots of ppl are trying to rush thru content and progression that they tend to play longer than usual and are more prone to frustration early xD.
Last edited by RareItems; 07-20-2019 at 04:15 PM.
I've also noticed this. There's always annoying people, but it seems every time I use DF since ShB came out I just get impatient, rude, and selfish players that think dungeons are all about racing the tank to the enemies and getting irritated at people watching cutscenes.
I've really never understood the rush in MMOs, and I feel like it really breeds negativity. I've been playing ShB since early access and I'm only roughly halfway through the story. I think everyone just needs to chill out a bit and remember it's a game, not a job.
To be fair today's mentality of "it only gets good at the late/end game" doesn't help. For some reason videogaming culture, especialy on MMOs, shifted to a "must reach cap ASAP to enjoy".I've also noticed this. There's always annoying people, but it seems every time I use DF since ShB came out I just get impatient, rude, and selfish players that think dungeons are all about racing the tank to the enemies and getting irritated at people watching cutscenes.
I've really never understood the rush in MMOs, and I feel like it really breeds negativity. I've been playing ShB since early access and I'm only roughly halfway through the story. I think everyone just needs to chill out a bit and remember it's a game, not a job.

Yeah, but also game developers and the design of games kinda breeds this kind of mentality. Especially "theme-park" mmos with the constant level cap increases which makes previous content irrelevant, which also has its benefit. There are exceptions, like guild wars 2, elder scrolls online which use a different kind of progression or scaling/down scaling, but they are very few here and there and the market is/was flooded with games all following the same scheme. Even for those you can argue that they use the leveling phase a tutorial and that also once you hit max lvl the game opens up fully.
Last edited by Maneesha; 07-20-2019 at 06:28 PM.
Probably because the design of those MMOs is increasingly focused on endgame, often to the neglect or even minor disruption of everything prior?


You mind telling me which MMO focuses on endgame primarily? The only one I know of is 20 years old.
All of the modern MMOs in the last 15 years focus over 80% of their time with questing, leveling, and lore content. Aka solo player content. Even FFXIV does this.
You'd have to play very little XIV, or be some manner of TT/LoV/BT/GS competitionist, for the majority of your time spent to be in solo content, let alone 80% of it.
The same is true of WoW, Rift, GW2, B&S, Neverwinter, and (though more variably) PoE.
When design decisions are made to curtail complexity at the new level cap, to the result of negatively affecting the sense of player progression or toolkit cohesion at earlier levels -- i.e. when you improve A (endgame) at the expense of B (everything prior) -- we can say that endgame is their priority. That much hasn't occurred in each of the MMOs I've listed above, but it certainly has in, say, WoW... and a fair bit here (though it's always been notoriously unwilling to give much to early levels).


I should have been more specific with the focus of the devs being on solo-leveling content.
You can see it here in ShB. Look at all the new zones. All that is for 70-79. The 8 dungeons and 3 trials together pale in scale to even one zone.
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