Final Thoughts There's a lot that I love about this rework. Mainly it's because it brings back the 4.x aoe rotation of bloodweapon, quietus, TBN, and abyssal drain to restore massive mp and health back to back, while also expanding on it thanks to stalwart soul. The Stalwart Soul combo is great for when you're low on resources and/or blood weapon is down, which will inevitably happen if your party is a little low on dps against large pulls. As for the single target rotation, you now have two buffs to maintain that cost mp and healing that can be done only by spending mp (none of the hp regen effects are free, for a reason), so a fair amount of decision-making must be done to maximize dps while also meeting the minimum healing/mitigation requirements. On top of that, the new delirium, which I love for it's 2 second recast time, allows you to convert blood you get from TBN into even more effective mp thanks to it giving two stacks of dark arts, so using your mitigation well expands the abilities of DRK's in single target fights greatly. I calculated how much mp a DRK will generate per minute using some rough numbers and it came out to around 24000 mp, enough for 8 uses of 3000 cost abilities. For optimal dps, 4 of those will be used every minute to maintain Darkside and Bloodspiller's dot, leaving the other 4 to be used how you see fit either on healing, mitigation, or more damage. I'd love to hear your feedback on this rework assuming you read all the way through, I've pored over it myself quite a few times and I'm having a hard time finding any design flaws in it.