Spinning Slash potency is 300
Power Slash potency is 400. Dark Arts potency: 550, Dark Arts effect: Darkside for 30 seconds. Gives you something to spend your mp on at least once every 30s. Potency increase from Dark Arts is also higher than on Soul Eater to make the combo more efficient mp wise while off tanking
Blood Weapon Now restores 500 mp and 3 blood for each time you deal physical damage to an enemy (functions identically in this regard as in 4.x). Recast time reduced to 30 seconds, duration increased to 15s
Salted Earth Potency remains 60, Duration: 21 seconds, Recast: 60 seconds. Generates 1 blood each time is deals damage to an enemy. Very important for this ability to hit 7 times and generate 1 blood each time. This allows the ability to generate 50 blood on it's own in pulls against 8 or more enemies, while also generating 7 against a single enemy which is most likely to leave you at a nice 10 with all the other effects giving 3 blood each.
Abyssal drain is back on the GCD (where it belongs) and reads: Deals damage with a potency of 300 evenly divided between the target and all nearby enemies. Potency cannot go below 150 for any enemy. Dark Arts potency: 500, Dark Arts effect: restores hp equal to damage dealt (cannot use cure potencies on this ability). Mp cost: 1000. The wording on this ability makes it so that it is usable against one enemy for 500 potency in damage and healing for 4000 total mp with the Dark Arts, while scaling up due to the minimum potency against large groups. It's use in single target fights will still be relatively niche unless burst healing is needed, but in that case it's fantastic for the job.
Carve and Spit Delivers a three-fold attack to the target. The potency and effects of this ability match those of the most recently used weaponskill. Recast: 60 seconds.
This can be used directly after and weaponskill replicate it's damage and effects, but is most useful when used to replicate a Dark Arts Power Slash when you're low on Darkside Time, a Dark arts Souleater for even more healing, or a bloodspiller for even more potency (600). Also can be used during blood weapon to restore 500 mp and blood

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