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  1. #22
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Cosaint View Post
    "original mechanics" DRK never had an original concept. It came to be as a job that played exactly like PLD in 3.0, with extra tools that made the latter completely worthless for 2 years. The people who complain about Delirium not being interesting, I am sorry but 4.0 extra mana was even worse, you are just asking more of the same old 1.2.3 weave in between. All tanks are like WAR in some way, but I don't see people complaining at PLD or GNB. If you really want to make DRK not like WAR, you also need to remove Bloodspiller and Quietus, does that look interesting to you now?

    I think I have already said it in another thread, but Delirium as it is now is very important to DRK rotation, otherwise you are gonna cap resources while weaving, unless you make obligatory to double-weave, which would kill the job for everyone who didn't live near the servers.
    HW was nothing like PLD or WAR, mana management, buffs mechanics, combo system, DRK was based on speed, management and priority system wich was unique and original since only another job play like that with MP and BLM is not even comparable.

    delirium concept and being mor or less impactfull doesn't matter since is the whole kit that matters, old delirium was fine as a desing concept, it could get rid of his blood cost if you want it more impactful but copy pasting inner release not only proof lazynes but kills diversity, we are the only role in the game that 3 jobs already have this nonesense, 1 is fine 3 is tedious and kills the jobs for anyone that don't like this mechanic.

    PLD at least take the effort to make something diferent with his requem cast window and GNB doesn't have a spam window, it have no mercy with is a worse fight or flight but the way the job manage the burst window is nothing like PLD one at all.

    DRK problems of double weaving come from DA long animation, edge have a way short anymation and most important it was imposible overcap MP on SB or HW excep you are bad, the only problem of overcapping DRK did have in the past was blood and that was bcs TBN giving a huge chunk of it and thats have been solved. weave a lot of oGCD it's fun and having 1 tank doing this doesn't hurt anyone since it have 3 other options that dont do that.
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    Last edited by shao32; 07-21-2019 at 04:01 AM.