Dark Missionary Refreshes TBN effects on the target, extends their duration to 15 seconds, then spreads that effect to all nearby party members. Recast reduced to 60s. Recast time reduction justified by the resource cost of the initial TBN. the mitigation this skill provides now is just better in every way, it's wonderful.

Living Shadow is getting a huge change, and it would have to be accompanied by a new trait as well which I'll describe first, called Darkside Mastery. The trait would give you one stack of "surging Darkside" whenever you maintain Darkside for 30 seconds, maxing out at 4 stacks. Think of it like a polyglot stack in a way. Living Shadow Would say: Consumes 3 stacks of "surging Darkside" to deal damage with a potency of 450 to all nearby enemies. Additional effect: Increases damage dealt and reduces damage received by 20%. Duration: 18s The idea is based off the DRK in the shadowbringers trailer exploding in purple glory to one-shot innocence, so the animation should match. This ability would replace Dark Mind at level 80 as well. It's interesting to note how the cooldown/resource works on this skill. Since "Surging Darkside" can stack 4 times, but Living Shadow only costs 3, it can be used every 90 seconds, but you can potentially hold off on using it for up to 149 seconds before you generate a fifth stack of "surging Darkside" and begin to lose damage by not using the explosion and damage buff. Additionally, if you hold off for those 149 seconds to use it, you only have to wait 31 seconds before you can use it again, so if done well you can make use of this abilities damage buff while minimizing the amount of time you spend being vulnerable while it's on "cooldown" due to not having access to it's mitigation as well.