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  1. #19
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gruntler View Post
    -snip-
    First off, Esuna doesn't have the same color animation as Vercure/Benefic. Esuna has a much deeper, richer shade of unambiguous indigo (more akin to the casting of Teleport), while Vercure/Benefic use what appears to be a desaturated mixture of colors (silver, blue, purple).

    Second, I checked in Ruby Sea against the Red Kojin enemies and Water Sprites, all of whom use the aquamarine swirl when casting Water that I described, which matches oGCDs.
    I'll check Sahagin when I get home but since you didn't see Esuna as being different it's not looking good for ya.

    I'm trying to wrap my head around how you claim impacting someone with a magically-conjured elemental weapon is nonelemental while dropping a giant ice crystal on someone is elemental. That's the definition of "cherrypicking".
    Yes, Blizzard IV is elemental, in spite of the impact. That's my point. It doesn't make sense to claim the impact is different for Fleche when Blizzard IV proves that doesn't matter.
    My apologies for using "unaspected" as shorthand for "literally not ice", I wasn't aware we'd be this pedantic.

    Lastly, for Samurai, I'd say that's more due to game mechanics. Having most of their kit inherit benefits from Slash vulnerability and Melee buffs would hinder any magic-aspected attacks rather than aid them.
    Red Mage, who gets self-buffs towards Magic damage, has no such excuse.

    EDIT: Checked Sahagin Skirmishers in Western La Noscea. As I suspected, the casters used the same animation for Water as the Kojin and Sprite enemies I previously observed -- the oGCD aquamarine, not Vercure/Benefic's mix.
    The unarmed warriors had a different effect for casting that lacked the swirls, but was a lighter shade of the same base aquamarine color.

    Not to be outdone, I went to Il Mheg to observe the Undines. Their basic attack uses -- surprise -- the same exact effect for casting Water as I observed with all other mobs thus far. The same shade as oGCDs.
    They do however have a unique effect for casting Water III, which I observed as being used by other mobs on their "most powerful charged attack" -- sort of an gold-tinted variation on the unaspected spell effect. Again, not the same color as Vercure or Benefic. Not even the same color as Esuna.

    In conclusion, you're colorblind.
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    Last edited by Archwizard; 08-02-2019 at 10:26 AM.