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  1. #1
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    We need more aspected spells, water based and such and mana cost reduced for spells.
    This is of much higher importance by far
    (0)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Maero View Post
    We need more aspected spells, water based and such and mana cost reduced for spells.
    This is of much higher importance by far
    I mean... Yes but no?

    Yes in that OP's statement is such a non-problem that it would drive us backwards, so anything to push us forwards is a higher priority, including rebalancing our current MP economy which is an immediately pressing issue...

    No, we don't "need" more elemental-aspected spells because elemental aspects don't actually translate to anything in gameplay with the dummying-out of the elemental wheel in ARR.
    (1)

  3. #3
    Player
    osutin's Avatar
    Join Date
    Jul 2019
    Posts
    28
    Character
    Strygr Chocobocalypse
    World
    Leviathan
    Main Class
    Samurai Lv 74
    Thanks for the advice, guys.
    (0)

  4. #4
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 100
    With the lost of JoltII/Impactful proc your wish is already granted: the tweak I'd like them to implement would be to add a charge to acceleration so we could compensate for a proc drought.
    (0)

  5. #5
    Player
    Lium's Avatar
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    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Maero View Post
    We need more aspected spells, water based and such and mana cost reduced for spells.
    This is of much higher importance by far
    That's basically a blue mage.
    (0)

  6. #6
    Player
    Gruntler's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Maero View Post
    water based
    Vercure is water-aspected, unlike the wind-aspected Cure and Physick.


    The swords are ice-aspected, obviously.


    The elements are already there. Red Mages definitely don't neglect the water-aspect. That's probably why their cure is gotten so late in their progression, they literally learn to use the element of the Calamity that birthed them in order to undo damage done.
    (1)

  7. #7
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gruntler View Post
    Vercure is water-aspected, unlike the wind-aspected Cure and Physick.

    The swords are ice-aspected, obviously.
    Nope! Just spent two hours collecting data on this.

    Enemies who cast Water and its variants use a spell-swirly animation that's the same shade of aquamarine as most oGCD skills available to all jobs. (Including, funnily enough, our swords.)

    Vercure (and Benefic) use a shade of desaturated silvery-purple-blue that shares more in common with the lighting on our job-switch animation than any Water spell. I'd sooner argue they're a unique color for "unaspected healing" (as opposed to the "rainbow" of unaspected damage).

    The swords, meanwhile... deal unaspected damage. And before you say "well they're stabbing you", Blizzard IV drops a glacier on your head and still deals ice damage, impact type ain't the determining factor. Contre Sixte's swords explode and still don't deal ice damage.
    Our sword oGCDs are just crystallized aether. Stop imposing your headcanon as fact.
    (1)
    Last edited by Archwizard; 08-01-2019 at 09:22 PM.

  8. #8
    Player
    Gruntler's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    Enemies who cast Water and its variants use a spell-swirly animation that's the same shade of aquamarine as most oGCD skills available to all jobs. (Including, funnily enough, our swords.)

    Spells that target enemies and spells that target friends use different animations. There's a different kind of sheen to an enemy cast spell than a self-cast spell. Not to mention Blue Magic uses its own swirly regardless of element.


    The swirly you see is the generic swirly for abilities, but lightning sprits have a special sparking animation to go with their casts for their spells, and so on; what you do see is -before- the swirl/spark, for a brief second, you do see the same purple-cast aura that a blm has when casting thunder for Thunder Sprites. So, if you look at the water sprites, you can see they do have an offensive cast aura that an aqua blue color.


    The cast animation for Vercure and Benefic and Esuna has two colors--blue-purple in the center, and on the outer swirls, the same blue color as the water sprites use in their subtle offensive cast animation under the swirlies.

    However, if you go to Il Mheg, and you fight undines, when they cast water II, they don't have the 'ability swirl' you describe. They have a bluish purple casting aura--the exact same blue purple in Vercure et al.'s cast aura.

    What we don't see are the rainbow effects of unaspected spells, which contain hints of red and blue and green, as well as white--something you can see for yourself.

    Vercure (and Benefic) use a shade of desaturated silvery-purple-blue that shares more in common with the lighting on our job-switch animation than any Water spell. I'd sooner argue they're a unique color for "unaspected healing" (as opposed to the "rainbow" of unaspected damage).
    Except for Undines casting Water II, Sahaguin casting Enwater....

    The swords, meanwhile... deal unaspected damage.
    They deal physical damage. Not 'unaspected' which is magical. You can test that for yourself with Embolden.

    And before you say "well they're stabbing you", Blizzard IV drops a glacier on your head and still deals ice damage, impact type ain't the determining factor. Contre Sixte's swords explode and still don't deal ice damage.
    Blizzard IV doesn't deal physical damage. RDM abilities do. Everyone knows this. Test it for yourself.

    Our sword oGCDs are just crystallized aether. Stop imposing your headcanon as fact.

    Claiming the swords are 'unaspected damage' when they're physical would be imposing 'head canon as fact.' And it is entirely possible to channel ice-aspected aether and deliver a physical attack. Samurai do!
    (2)

  9. #9
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Gruntler View Post
    Spells that target enemies and spells that target friends use different animations. There's a different kind of sheen to an enemy cast spell than a self-cast spell. Not to mention Blue Magic uses its own swirly regardless of element.


    The swirly you see is the generic swirly for abilities, but lightning sprits have a special sparking animation to go with their casts for their spells, and so on; what you do see is -before- the swirl/spark, for a brief second, you do see the same purple-cast aura that a blm has when casting thunder for Thunder Sprites. So, if you look at the water sprites, you can see they do have an offensive cast aura that an aqua blue color.


    The cast animation for Vercure and Benefic and Esuna has two colors--blue-purple in the center, and on the outer swirls, the same blue color as the water sprites use in their subtle offensive cast animation under the swirlies.

    However, if you go to Il Mheg, and you fight undines, when they cast water II, they don't have the 'ability swirl' you describe. They have a bluish purple casting aura--the exact same blue purple in Vercure et al.'s cast aura.

    What we don't see are the rainbow effects of unaspected spells, which contain hints of red and blue and green, as well as white--something you can see for yourself.



    Except for Undines casting Water II, Sahaguin casting Enwater....



    They deal physical damage. Not 'unaspected' which is magical. You can test that for yourself with Embolden.



    Blizzard IV doesn't deal physical damage. RDM abilities do. Everyone knows this. Test it for yourself.




    Claiming the swords are 'unaspected damage' when they're physical would be imposing 'head canon as fact.' And it is entirely possible to channel ice-aspected aether and deliver a physical attack. Samurai do!
    Thanks, I just didn't had the patience anymore
    (1)

  10. #10
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gruntler View Post
    -snip-
    First off, Esuna doesn't have the same color animation as Vercure/Benefic. Esuna has a much deeper, richer shade of unambiguous indigo (more akin to the casting of Teleport), while Vercure/Benefic use what appears to be a desaturated mixture of colors (silver, blue, purple).

    Second, I checked in Ruby Sea against the Red Kojin enemies and Water Sprites, all of whom use the aquamarine swirl when casting Water that I described, which matches oGCDs.
    I'll check Sahagin when I get home but since you didn't see Esuna as being different it's not looking good for ya.

    I'm trying to wrap my head around how you claim impacting someone with a magically-conjured elemental weapon is nonelemental while dropping a giant ice crystal on someone is elemental. That's the definition of "cherrypicking".
    Yes, Blizzard IV is elemental, in spite of the impact. That's my point. It doesn't make sense to claim the impact is different for Fleche when Blizzard IV proves that doesn't matter.
    My apologies for using "unaspected" as shorthand for "literally not ice", I wasn't aware we'd be this pedantic.

    Lastly, for Samurai, I'd say that's more due to game mechanics. Having most of their kit inherit benefits from Slash vulnerability and Melee buffs would hinder any magic-aspected attacks rather than aid them.
    Red Mage, who gets self-buffs towards Magic damage, has no such excuse.

    EDIT: Checked Sahagin Skirmishers in Western La Noscea. As I suspected, the casters used the same animation for Water as the Kojin and Sprite enemies I previously observed -- the oGCD aquamarine, not Vercure/Benefic's mix.
    The unarmed warriors had a different effect for casting that lacked the swirls, but was a lighter shade of the same base aquamarine color.

    Not to be outdone, I went to Il Mheg to observe the Undines. Their basic attack uses -- surprise -- the same exact effect for casting Water as I observed with all other mobs thus far. The same shade as oGCDs.
    They do however have a unique effect for casting Water III, which I observed as being used by other mobs on their "most powerful charged attack" -- sort of an gold-tinted variation on the unaspected spell effect. Again, not the same color as Vercure or Benefic. Not even the same color as Esuna.

    In conclusion, you're colorblind.
    (0)
    Last edited by Archwizard; 08-02-2019 at 10:26 AM.

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