
Originally Posted by
Archwizard
Maybe I'm confused as to what you mean by this. How would "extra spenders" equate to "greater flexibility"?
I mean right now we have a primary spender combo for single-target, a secondary spender for cleave, and a tertiary spender for extended periods of range or movement. We have no lack of options -- I can't think of a scenario we don't have the building blocks to fill the niche for already. The current question is primarily the value of the ranged spender since we want to avoid it at all times due to how weak it is for its GCD, much less its cost.
Hell, the only thing many of us can say about ShB RDM is that it gained flexibility -- a spender for range and movement, an alternative to Displacement that won't kill us, less rigid melee combo alignment on Manafication.
But of greater import is the fact that without an open niche to fill (which again, to my knowledge there are none), just jamming more spenders into the rotation for the sake of having more spenders would actually increase the rotation's rigidity, not its flexibility. We don't exactly have procs for grandiose increases in Mana generation; we can pretty easily math out the average rate at which we'll gain Mana and estimate when we'll next have our combo ready (the difference being up to 3 GCDs -- if you use zero CDs, which shrink that even more), and each additional spender in the rotation outside of the combo is a delay in it.
Sure, Moulinet itself is actively used to delay the combo so we can align it better with phases or cooldowns (and many of us wanted Reprise to do so instead), but that's a side benefit of the skill simply having values that allow it to dip into such a role; it's designed to fulfill an open niche unto itself (AoE). It doesn't increase the Mana requirements of the rotation because it's not optimal to always use it, it's just a control tool in case RNG otherwise screws our timing.
That's having an option, but we already have that so... what else do we need?
When you talk about adding a "secondary mechanic to its black and white usage", it reads like you're just disappointed the job didn't gain more depth and complexity with its spenders, not "flexibility".
And when you throw in wanting more oGCDs, it sounds like you just want damage buffs.