Quote Originally Posted by cactusking View Post
I'd encourage you to read past the very first sentence of my post. I actually spend the second paragraph asking for buffs to the class.
Oh, Mr. Kettle? Mr. Pot called for you.

I'm aware of your intent, but I also explained throughout the rest of my post that such compensation isn't necessary as we already have tools to deal with "too many procs"; being able to actively manage the ones we have is the nearest semblance RDM has to a skill ceiling.

I imagine that you have rather the wrong idea about Jolt's relationship with the job. The comparatively low output of Jolt makes it less of a "filler" skill, and more of a generic starter to get the procs rolling that are intended to fill its space. Having procs be plentiful is rather intentional; the Red Mage is, after all, intended to mix Black and White Magics, not just throw out their "balanced" skills.

Furthermore, "just increase the potencies" is easier said than done. The kit as it stands has a surprisingly delicate balance, as you not only have to consider that there are very small gaps between Jolt, the VerQuick procs and the VerLong spells, respectively, but also that the effective speed of our rotation is affected by the Mana generation of the procs, and the potency per second value of all spells needs to be taken into consideration on any buff to the lower-end. The most likely case would end up being that any proc chance reduction on the VerQuick spells would lead to any compensory potency being pushed back deeper into our rotation so as not to minimize the effect on PPS values in the rotation.

So what you're asking for is both a rather substantial ask, controversial, and not really necessary.