Quote Originally Posted by Archwizard View Post
Or, and hear me out here, they could... not nerf the job.
I'd encourage you to read past the very first sentence of my post. I actually spend the second paragraph asking for buffs to the class.

Quote Originally Posted by Drayos View Post
RDM has always done poorly compared to other casters, as they bring a instant Rez’s (unless it was removed.)
Which is entirely reasonable. I'm not making a case for why they should match BLM, especially given that they have a much easier rotation. But they could still do with some potency increases, especially if a proc chance is reduced. If I get a proc that replaces spell A with spell B, I want to feel pretty good about getting to press B. Instead I get a reskinned Jolt II, since it's barely a potency increase.

And maybe 'too many procs' was a vague way to describe the point. The issue isn't overwriting procs, it's the sensation that you simply can't get rid of them. The moment you spend one, another shows up. What's the point of a chance to proc if they're so plentiful? For example: direct crits on your big damage abilities feel really good to see. Big numbers like that are fun because they don't show up often. If you tone down a proc chance, but increase other aspects of the skill to compensate, it'll be more satisfying to get it since it'll feel noticeably different than just a paltry increase over the spell you were going to cast instead.

The primary focus of the topic is both fun and flavor, both of which seem to be priorities when discussing other classes, ie. Monk and Scholar. I think they should be a priority for all classes, including Red Mage, even if it's something as simple as tweaking some numbers to make the rotation more satisfying to play.