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  1. #1
    Player
    cactusking's Avatar
    Join Date
    Jul 2015
    Posts
    16
    Character
    Teva Rahat
    World
    Cactuar
    Main Class
    Scholar Lv 71

    Small tweak for RDM

    Please reduce the chance that Verfire/Verstone Ready activate. It's obnoxious to feel like I can't spend these procs fast enough. It also makes the Verflare/Verholy auto-proc seem worthless, since I was probably sitting on both buffs going into the melee combo. It also diminishes the fun in popping acceleration, since again, I have too many procs as it is, forcing one just doesn't feel fun or interesting. Please reduce it to something like 30%, or make it activate off of Veraero/Verthunder crits so it can scale with gear.

    Of course, this needs to be compensated by a decent increase in potency to both skills, since they'll show up less frequently now. Buttons should be fun to press, and buttons you don't get to press very often need to be even more fun, and not just barely a potency increase over Jolt II. Plus these buffs are completely justified, since RDM is doing pretty poorly right now compared to other casters.
    (0)

  2. #2
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Wat... Of all the issues.
    (27)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    If you're getting "too many procs", you're playing wrong. You get at most one proc per Dualcast, one proc per Swiftcast, and one proc per melee combo. If you can't spend these fast enough, you are slowcasting the wrong spell, or Swiftcasting when you shouldn't, or you're purposely going into a melee combo with redundant procs*.

    *This final case is possibly the correct choice, but getting one redundant proc on purpose isn't "too many procs"; it's choosing to get exactly one redundant proc on purpose. You should be spending one of the procs before going into the melee combo as long as it won't leave you with a color difference greater than 9.
    (13)
    Last edited by Rongway; 07-20-2019 at 02:48 PM.
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Makarrov's Avatar
    Join Date
    Oct 2013
    Posts
    58
    Character
    Sef Makaro
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    It’s hard to see how you could have “too many procs”. They only trigger from verslow spells, they’re not random. And they have a long duration so even if you go into a melee combo with procs up you have time to finish the combo then use them.
    (4)

  5. #5
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by cactusking View Post
    Please reduce the chance that Verfire/Verstone Ready activate. It's obnoxious to feel like I can't spend these procs fast enough. It also makes the Verflare/Verholy auto-proc seem worthless, since I was probably sitting on both buffs going into the melee combo. It also diminishes the fun in popping acceleration, since again, I have too many procs as it is, forcing one just doesn't feel fun or interesting. Please reduce it to something like 30%, or make it activate off of Veraero/Verthunder crits so it can scale with gear.

    Of course, this needs to be compensated by a decent increase in potency to both skills, since they'll show up less frequently now. Buttons should be fun to press, and buttons you don't get to press very often need to be even more fun, and not just barely a potency increase over Jolt II. Plus these buffs are completely justified, since RDM is doing pretty poorly right now compared to other casters.
    RDM has always done poorly compared to other casters, as they bring a instant Rez’s (unless it was removed.)

    They make up their low dps in their strong presence in progression.

    It’s why a lot of casters carry one as a prog choice and then use their mains when more familiar with the job.
    (1)

  6. #6
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Drayos View Post
    RDM has always done poorly compared to other casters, as they bring a instant Rez’s (unless it was removed.)

    They make up their low dps in their strong presence in progression.

    It’s why a lot of casters carry one as a prog choice and then use their mains when more familiar with the job.
    With the loss of refresh and increased MP costs, RDM's progression niche is dwindling.
    (3)

  7. #7
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,203
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zyneste View Post
    With the loss of refresh and increased MP costs, RDM's progression niche is dwindling.
    Pretty much. RDM can probably get off 2-3 Raises in a longish encounter but any more and the MP costs really start to punish them. If other jobs had MP utility like Refresh or Ewer to help it wouldn't be so bad, but even as RDM you need to make your Raises count in the long run.
    (4)

  8. #8
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    794
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Drayos View Post
    RDM has always done poorly compared to other casters, as they bring a instant Rez’s (unless it was removed.)

    They make up their low dps in their strong presence in progression.

    It’s why a lot of casters carry one as a prog choice and then use their mains when more familiar with the job.
    Their resses aren't more instant than SMN, they're just largely unconditional outside of MP drain.

    RDM's primary reason to lose so much DPS is because RDM has the strongest caster support, at an average of +6% physical damage for 20 seconds every 2 minutes, versus SMN's 5% all damage for 15 seconds every 3.
    (2)

  9. #9
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by cactusking View Post
    Please reduce the chance that Verfire/Verstone Ready activate.
    Or, and hear me out here, they could... not nerf the job.

    The problem isn't the proc rate being too high, it most likely is in your handling of your Mana and procs. Even if you get a streak where you have both procs active going into your combo, A) you're only losing a very small amount of burst damage (20 potency and 3 Mana, to be exact) by simply picking a Verfinisher with an active proc, and B) there is already a tool for you to use to prevent that very scenario which you have most likely overlooked: Moulinet, which is often used to delay the melee combo for a few GCDs even in high-end play, and spends enough Mana per cast for you to mulligan on your elemental spells until one of them doesn't proc a Ready.

    Instead, perhaps they could buff the potency-per-second value of Enchanted Riposte to replace Moulinet for this, so we aren't throwing out a cleave in single-target.
    (7)

  10. #10
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    The only thing I see wrong with RDM is it's MP cost's are a bit steep right now but that's it, I've found since 5.0 when I played it my MP was regularly bottoming out on boss fights and it was getting a bit irritating even kicking in Lucid Dream. Slight reduction on ver spell costs is all Id rather see but otherwise the job is good.
    (2)

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