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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by GoofyBoots View Post
    I'll make this short:

    Please give credit (full) based off the individual and not group effort ..

    With all this new content HUNTS are massive and Many MANY people are playing on Ps4's 6 years old now They are having serious issues loading the Mark. So these Ps4 Players are filling groups causing normal folks on PC's who have spent the money on PC's and are playing normally to get little to no credit. Most Ps4 players will not say anything and just try to tag they Mark if it loads and then stand there hoping the PC folks do enough to get half or more credit.

    I know its not there fault but people should not be penalized due to Ps4 players being in the group and not being able to do anything.

    Again ..

    Please give credit (full) based off the individual and not group effort ..

    OR Fix the loading problems for the Ps4 People -

    Thank you
    It's not a PS4 only issue. It affects PC users as well. I do fine until trains have around 120 or more players present then I start having rendering issues. Some of my friends using PCs have problems in smaller crowds despite trying to tweak their graphics settings to reduce the number of players/NPCs rendered.

    What really needs to change is rendering priorities. Hostile NPCs engaged in combat and in targeting range should always have rendering priority over non-party players. That simple change would ensure players have the opportunity to target and attack any hostile mobs, not to mention see their AoE telegraphs so they can move out of the way when needed. There's nothing stranger than watching 2 dozen players suddenly drop dead to an invisible Maliktender because they couldn't see it to know it was casting 99,000 Needles in their direction.

    Understand that if they switch credit from party effort to individual effort, only tanks would be getting full credit since credit is based off enmity generated. Even without tank stance enabled, tank enmity is far above what DPS and healers will generate unless the tank is just auto-attacking. Players having loading and rendering issues are far better off in a party because they at least have a chance to get more credit based on the rest of the party's contribution. I've never gotten less than full credit as long as my party had at least 1 tank attacking the hunt mark using their enmity stance.
    (3)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,461
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jojoya View Post
    What really needs to change is rendering priorities. Hostile NPCs engaged in combat and in targeting range should always have rendering priority over non-party players.
    Back in ARR, the first thing to load was SMN/SCH pets and chocobos, then players, then enemies. They have tweaked this quite a bit already.

    The biggest issue is people not understanding how credit works for hunts. Contribution is based on hate generation. For the low level hunts, go as a tank and spam your ranged attack, weaving in buffs in tank stance, or go as a healer and spam AoE cures.
    (0)