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  1. #1
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80

    Tether markers between players

    On tether markers of both the bad variety such as the ones Titiania EX uses and the good ones tha DRG generates (the skill name escapes me) could potentially use some QoL adjustments.

    The big issue I have noticed with them time and time again is visibility and clarity.

    Take DRGs tether, its nice and visible but lacks clarity, but is introduced after the negative tethers so a number of the more observant people run and break it until the DRG explains it.

    The damaging tethers seem to have a trend of low visibility, and moderate clarity. Titiania EX is a current example, the brown bramble tether can be difficult to spot on its own, but once it is known about it is obvious to break it or die. Its telling that its visibility is bad when you just have to memorize when its applied. Not to mention also take advantage of its scripted pairings as well.

    Are there any thoughts on how these markers could be improved for clarity and visibility?
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Good tethers (e.g., Dragon Sight, Cover), would benefit from an animation that suggests togetherness, maybe not outright a >>>>>>>>>>>><<<<<<<<<<<<<< kind of thing but something where the tether shows clear movement toward the midpoint, rather than the motion of the tether moving in one direction.

    Possibly also a small aura on the floor with an arrow pointing toward the other person. Nothing big. Just about the size of the player's own target circle.
    (0)
    Last edited by Rongway; 07-20-2019 at 12:39 PM.
    Error 3102 Club, Order of the 52nd Hour