Quote Originally Posted by Danelo View Post
It's a loss in self sustain compared to the other tank jobs. Every other tank has a 1200 potency heal, regardless of multi target or single target, albeit in different forms. So just speaking in terms of equilibrium, aurora, clemency and AD, not to mention the other healing options, DRK is at a disadvantage. The only circumstance DRK is not disadvantaged is on wall to wall dungeon pulls. Even then it breaks even with 6 enemies. But if dungeons were the mecha of this game not many would have had an issue with 4.x DRK bc it's AoE was awesome.

The minimal damage associated with AD doesn't justify the low self sustain when talking about comparable tank CDs.
ah its not worth to use on single target for the heal, true. was a bit confused because of the word "loss", which is the wrong term for what you want to express.but i get what you mean, thou i don't fully agree. for raiding you don't rely on the tanks self-heal, in dungeons while its nice, also. so where you might want it is solo content, which obviously the devs don't balance the jobs around. i wouldn't complain about a 30sec or no cd abyssal drain, but it wont be important imo. also i really loved the dark arts>abyssal drain combo in hw and sb for dungeons, gonna miss it from a style and fun point of view.