Quote Originally Posted by Nixxe View Post
To be clear, I was referring to the RDM mana, not ordinary mana. There are circumstances in which they get used, even single target. Enchanted Reprisal gets used if you can't cast for more than 2.5 seconds and Moulinet gets used in conjunction with Manafication to not waste the mana doubling if you're over 50 by enough.

I don't mind if RDM recovery is made a bit better, but I still think getting rid of Verraise is an insane fix to a minor problem. I'd rather Lucid's CD be reset by death or something and maybe buff it a little for RDM and SMN or reduce their mana costs a bit. Outright removing TP rather than reworking it a bit was a bad decision because resource management should matter. Doubling down on that mistake is not the right way to go, I think.
The MP issue is but one of many problems brought about by Summoner and Red Mage having a raise. Verraise being able to be dualcast was always a mistake in my opinion, but unfortunately what we have now (strapping the only two DPS with raise with harsh resource costs to even attack where no other DPS is likewise bound) is one fix and likely it's served every purpose they've wanted it to. You can't spam raise on RDM or you might as well be dead with how little MP you'll have. If it weren't for how small an amount of MP you revive with, I wouldn't have a big issue; it does its job well as a fix.

You do everything you can to prevent any situation E Reprise would be useful in. It's worse pps than Jolt > Jolt spam, and worse, it costs B/W mana to cast, it's a concessional ability entirely and yes I'm mainly salty at E Reprise because at 300p it was just fine. Singletarget Moulinet is a bit of a meme and its a questionable gain at best, but when aiming for a 120s rotation I can agree with there.