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  1. #21
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    As pointed out, this won't happen because it would make zombieing too easy.

    Pretty sure they dropped the cooldown on Lucid Dreaming to help people combat this problem. I feel like that's already enough of a kind gesture in this regard.

    If getting up without Lucid is such a problem for you and it's a situation where you'll be more of a liability than actually useful until you have your next Lucid, then simply wait for a bit before accepting your raise.

    Also to RDMs out there, don't forget that you have an unenchanted melee combo you can use if MP is too tight to cast offensive spells for whatever reason. TP cost isn't even an issue anymore, too. Sure, it's weak, but it's probably comparable to standing around not even being able to ride your gcd/dualcast because your MP is gone.
    (0)

  2. #22
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Why do people need to be babied? MP is a rather non issue, and there's ways you can ensure that you get more MP back (Most so with Black Mage since they have literally infinite MP). I've died before as both Whm/Rdm in 80 content, and as long as people weren't getting hit by dumb things, I was able to get my MP back up.
    (1)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  3. #23
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by GreatMonkey View Post
    Hello,

    I think MP on a castor needs to be 75% full or all the way full after getting raided up in battle. Too many times have I activated lucid dreaming only to die a few mins after. There are also times when lucid dreaming dose not even help and I quickly drain my MP pool b4 it is backup after being raided up. And before any of you all say get good what what know. I am sorry I am not a robot and human error will happens and most of my deaths are because the healers zone out and only heal them selfs/tanks leaving me to die to an raid dmg thing. Because melee no longer have a TP problem after getting raided up, I think this would be a good fix to the MP problem.
    I will tell you a secret: don't die and as Red mage even healer don't heal you, you can still heal yourself with your class lol
    (0)

  4. #24
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    I had a Red Mage in Malikah's Well literally spam Vercure four times after they took 5,000~ damage.

    Just let that sink in that they spent 2,000 MP on what is easily healed by Medica II, Indom/Whispering Dawn or Helios/Asp. Helios.

    I don't think MP is the issue, I think the player is the issue in this situation.
    (2)



    Baby, tell me, what's your motive?

  5. #25
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ErryK View Post
    I had a Red Mage in Malikah's Well literally spam Vercure four times after they took 5,000~ damage.

    Just let that sink in that they spent 2,000 MP on what is easily healed by Medica II, Indom/Whispering Dawn or Helios/Asp. Helios.

    I don't think MP is the issue, I think the player is the issue in this situation.
    Although unfortunate in your situation, if you don't even play the class, how can you say that. Literally the post above you suggests that the rdm should just heal themselves if they don't trust the healer.

    So which is it? You're bad if you use Vercure or you're bad if you trust that your healer will get you, but they don't so you die and have wrecked mp?

    RDM mp right now is the same as it was in STB without a bard, between the increased costs of spells relative to max mp and lucid changes. Scorch adds another burden to mp, tipping the scales to rdm having worse mp economy now than ever. Losing refresh really set us back. You'd think that somewhere in the middle between non-refresh mp rdm and refresh mp rdm would be where a balanced mp economy would be, but nope.

    Lucid being on a shorter cool down with lower potency is also contributing to mana issues. Requiring 2ogcd slots, every 2 minutes instead of 1.
    (3)

  6. #26
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    RDM mp economy is terrible. In a perfect run where nothing bad happens you'll get by just fine of course--but at that point why didn't you bring a BLM?

    Delete. Verraise. Casters don't need to be able to raise. It's not a dps job or utility and things like this are imo a good reason why having raise is stupidly shackling. Summoner and Red Mage have this weird unique thing, not among casters but among all DPS where if they die, they're on the off-foot for the rest of the fight as far as resources are concerned. Both run serious risk of OOMing just from their basic rotation after death.

    It's a silly phenomenon brought about by their need to balance the two for having the ability to raise.
    (1)

  7. #27
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zyneste View Post
    Although unfortunate in your situation, if you don't even play the class, how can you say that. Literally the post above you suggests that the rdm should just heal themselves if they don't trust the healer.

    So which is it? You're bad if you use Vercure or you're bad if you trust that your healer will get you, but they don't so you die and have wrecked mp?
    It's right in the name of the role? DPS... ? Healer... ? Why should I worry about my health being maxed/in good condition if it isn't my job?
    (1)



    Baby, tell me, what's your motive?

  8. #28
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ErryK View Post
    It's right in the name of the role? DPS... ? Healer... ? Why should I worry about my health being maxed/in good condition if it isn't my job?
    Careless self-vercuring is silly. I won't say otherwise--you're saccing anywhere between 250 and 310 flat potency and a ton of mana. I also agree in general that it's not the dps' job to heal--see my raise rant above.

    That said, dying is dying. If forced to choose between worrying about my own health and saccing a gcd to stay alive, or dying and then constantly walking the tightrope of mp that is post death RDM, I'll just vercure myself.
    (2)

  9. #29
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    A dead dps does no dps. If you're at critical HP and you're not confident in your healer it's better to vercure yourself than die. Often times healers are slow at reacting or too tunnel visioned on the tank. I'd say Red Mage having a potent cure is a big perk of playing the job. You aren't 100% reliant on the healer. Other dps are because second wind doesn't do much for them.

    I can't count the number of times a healer rezzed someone and forgot to cure them. Once that invincibility wears off they immediately die to the next raid wide damage.
    (2)
    Last edited by LunarEmerald; 07-21-2019 at 12:48 AM.

  10. #30
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Lucid being on a shorter cool down with lower potency is also contributing to mana issues. Requiring 2ogcd slots, every 2 minutes instead of 1.
    If used on cooldown, Lucid has greater total potency now with its 60s cooldown than it did with its 120s cooldown (cooldown was cut in half but potency was cut by less than half) so no, that's not the issue here.

    What's far more likely to be the issue is players forgetting to use it. And let's be honest here; you don't have an off-gcd to weave inbetween EVERY pair of gcds, so that isn't the issue either.
    (0)

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