Quote Originally Posted by SaberMaxwell View Post
Moulinet and reprisal are both losses over the general rotation, so using them to supplement the mp pool isn't a good thing (My RDM has done it, don't get me wrong. When it's a choice between casting and not casting...)

But more than just raising, this thread is about recovery from death. Which is incredibly hard to do. From first death you've essentially entered the MP rat race--living Lucid to Lucid. My statement from before holds true: Red Mage and Summoner are unique among all DPS in that they are the only ones that need to take post-death resources into mind, and it's because they have raise as a utility that otherwise could be used to zombie the party through an encounter.
To be clear, I was referring to the RDM mana, not ordinary mana. There are circumstances in which they get used, even single target. Enchanted Reprisal gets used if you can't cast for more than 2.5 seconds and Moulinet gets used in conjunction with Manafication to not waste the mana doubling if you're over 50 by enough.

I don't mind if RDM recovery is made a bit better, but I still think getting rid of Verraise is an insane fix to a minor problem. I'd rather Lucid's CD be reset by death or something and maybe buff it a little for RDM and SMN or reduce their mana costs a bit. Outright removing TP rather than reworking it a bit was a bad decision because resource management should matter. Doubling down on that mistake is not the right way to go, I think.