Quote Originally Posted by Nixxe View Post
Yeah, but there are other considerations that are more irritating to account for, such as how many finishers per minute you're getting, since those consume less mana per second compared to baseline, and use of things like Moulinet and Reprisal, which also eliminate casts in favor of a 0 mana attack. My original claim is based off of play experience, as I've never found I had an issue following a res once I reached Lucid.
Moulinet and reprisal are both losses over the general rotation, so using them to supplement the mp pool isn't a good thing (My RDM has done it, don't get me wrong. When it's a choice between casting and not casting...)

But more than just raising, this thread is about recovery from death. Which is incredibly hard to do. From first death you've essentially entered the MP rat race--living Lucid to Lucid. My statement from before holds true: Red Mage and Summoner are unique among all DPS in that they are the only ones that need to take post-death resources into mind, and it's because they have raise as a utility that otherwise could be used to zombie the party through an encounter.