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  1. #1
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nixxe View Post
    I didn't bother to work it out entirely, but if you just spam Jolt and Verwhatever, that's 700 mana every 4.94 sec (with my SpS), which is a little under 6900 mana per minute. Since Verholy and Verflare cost 500 instead of 400, but you spend about 5 seconds not using mana every time you do a melee combo, every melee combo spends 600 mana (500 for the finisher + the extra 100 for Scorch), so it's actually 100 mana less than you'd spend in about the same amount of time. Lucid is worth 3500 mana per minute (500 * 7 ticks) and you passively regen 4000 mana per minute (200 every 3 sec). Before even accounting for any downtime, you have a surplus if you use Lucid Dreaming as much as you can.
    Jolt 2 cost: 300
    Veraero cost: 400
    Verholy cost: 500
    Scorch cost: 500

    Melee combo would cost 1,000 MP, not 600.

    Base MP tick rate: 200
    Lucid MP tick rate: 500
    Difference: 300

    Lucid is then, only worth 2100 (300 * 7 ticks), not 3500. It's a distinction that has to be made because you're already counting passive MP regen per minute (200 * 20 = 4000). So with Lucid on cooldown, your regen per minute will be 6,100. Not 7,500. 800 MP deficit with Lucid on cooldown, not even counting for swift usage increasing average MP cost per second, not even counting the melee combo costs 400 more MP than you stated, not even counting for our guest of honor, Verraise with a whopping cost of 2,400 mp all on its lonesome.
    (3)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  2. #2
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ErryK View Post
    It's right in the name of the role? DPS... ? Healer... ? Why should I worry about my health being maxed/in good condition if it isn't my job?
    Careless self-vercuring is silly. I won't say otherwise--you're saccing anywhere between 250 and 310 flat potency and a ton of mana. I also agree in general that it's not the dps' job to heal--see my raise rant above.

    That said, dying is dying. If forced to choose between worrying about my own health and saccing a gcd to stay alive, or dying and then constantly walking the tightrope of mp that is post death RDM, I'll just vercure myself.
    (2)

  3. #3
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    A dead dps does no dps. If you're at critical HP and you're not confident in your healer it's better to vercure yourself than die. Often times healers are slow at reacting or too tunnel visioned on the tank. I'd say Red Mage having a potent cure is a big perk of playing the job. You aren't 100% reliant on the healer. Other dps are because second wind doesn't do much for them.

    I can't count the number of times a healer rezzed someone and forgot to cure them. Once that invincibility wears off they immediately die to the next raid wide damage.
    (2)
    Last edited by LunarEmerald; 07-21-2019 at 12:48 AM.

  4. #4
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Lucid being on a shorter cool down with lower potency is also contributing to mana issues. Requiring 2ogcd slots, every 2 minutes instead of 1.
    If used on cooldown, Lucid has greater total potency now with its 60s cooldown than it did with its 120s cooldown (cooldown was cut in half but potency was cut by less than half) so no, that's not the issue here.

    What's far more likely to be the issue is players forgetting to use it. And let's be honest here; you don't have an off-gcd to weave inbetween EVERY pair of gcds, so that isn't the issue either.
    (0)

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