Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 42

Hybrid View

  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    As pointed out, this won't happen because it would make zombieing too easy.

    Pretty sure they dropped the cooldown on Lucid Dreaming to help people combat this problem. I feel like that's already enough of a kind gesture in this regard.

    If getting up without Lucid is such a problem for you and it's a situation where you'll be more of a liability than actually useful until you have your next Lucid, then simply wait for a bit before accepting your raise.

    Also to RDMs out there, don't forget that you have an unenchanted melee combo you can use if MP is too tight to cast offensive spells for whatever reason. TP cost isn't even an issue anymore, too. Sure, it's weak, but it's probably comparable to standing around not even being able to ride your gcd/dualcast because your MP is gone.
    (0)

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Why do people need to be babied? MP is a rather non issue, and there's ways you can ensure that you get more MP back (Most so with Black Mage since they have literally infinite MP). I've died before as both Whm/Rdm in 80 content, and as long as people weren't getting hit by dumb things, I was able to get my MP back up.
    (1)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  3. #3
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by GreatMonkey View Post
    Hello,

    I think MP on a castor needs to be 75% full or all the way full after getting raided up in battle. Too many times have I activated lucid dreaming only to die a few mins after. There are also times when lucid dreaming dose not even help and I quickly drain my MP pool b4 it is backup after being raided up. And before any of you all say get good what what know. I am sorry I am not a robot and human error will happens and most of my deaths are because the healers zone out and only heal them selfs/tanks leaving me to die to an raid dmg thing. Because melee no longer have a TP problem after getting raided up, I think this would be a good fix to the MP problem.
    I will tell you a secret: don't die and as Red mage even healer don't heal you, you can still heal yourself with your class lol
    (0)

  4. #4
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    I had a Red Mage in Malikah's Well literally spam Vercure four times after they took 5,000~ damage.

    Just let that sink in that they spent 2,000 MP on what is easily healed by Medica II, Indom/Whispering Dawn or Helios/Asp. Helios.

    I don't think MP is the issue, I think the player is the issue in this situation.
    (2)



    Baby, tell me, what's your motive?

  5. #5
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ErryK View Post
    I had a Red Mage in Malikah's Well literally spam Vercure four times after they took 5,000~ damage.

    Just let that sink in that they spent 2,000 MP on what is easily healed by Medica II, Indom/Whispering Dawn or Helios/Asp. Helios.

    I don't think MP is the issue, I think the player is the issue in this situation.
    Although unfortunate in your situation, if you don't even play the class, how can you say that. Literally the post above you suggests that the rdm should just heal themselves if they don't trust the healer.

    So which is it? You're bad if you use Vercure or you're bad if you trust that your healer will get you, but they don't so you die and have wrecked mp?

    RDM mp right now is the same as it was in STB without a bard, between the increased costs of spells relative to max mp and lucid changes. Scorch adds another burden to mp, tipping the scales to rdm having worse mp economy now than ever. Losing refresh really set us back. You'd think that somewhere in the middle between non-refresh mp rdm and refresh mp rdm would be where a balanced mp economy would be, but nope.

    Lucid being on a shorter cool down with lower potency is also contributing to mana issues. Requiring 2ogcd slots, every 2 minutes instead of 1.
    (3)

  6. #6
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zyneste View Post
    Although unfortunate in your situation, if you don't even play the class, how can you say that. Literally the post above you suggests that the rdm should just heal themselves if they don't trust the healer.

    So which is it? You're bad if you use Vercure or you're bad if you trust that your healer will get you, but they don't so you die and have wrecked mp?
    It's right in the name of the role? DPS... ? Healer... ? Why should I worry about my health being maxed/in good condition if it isn't my job?
    (1)



    Baby, tell me, what's your motive?

  7. #7
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    RDM mp economy is terrible. In a perfect run where nothing bad happens you'll get by just fine of course--but at that point why didn't you bring a BLM?

    Delete. Verraise. Casters don't need to be able to raise. It's not a dps job or utility and things like this are imo a good reason why having raise is stupidly shackling. Summoner and Red Mage have this weird unique thing, not among casters but among all DPS where if they die, they're on the off-foot for the rest of the fight as far as resources are concerned. Both run serious risk of OOMing just from their basic rotation after death.

    It's a silly phenomenon brought about by their need to balance the two for having the ability to raise.
    (1)

  8. #8
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    RDM mp economy is terrible. In a perfect run where nothing bad happens you'll get by just fine of course--but at that point why didn't you bring a BLM?

    Delete. Verraise. Casters don't need to be able to raise. It's not a dps job or utility and things like this are imo a good reason why having raise is stupidly shackling. Summoner and Red Mage have this weird unique thing, not among casters but among all DPS where if they die, they're on the off-foot for the rest of the fight as far as resources are concerned. Both run serious risk of OOMing just from their basic rotation after death.

    It's a silly phenomenon brought about by their need to balance the two for having the ability to raise.
    RDM only has mana issues after being ressed until Lucid Dreaming comes back up. It's certainly not the rest of the fight, nor is such an inconvenience worth losing Verraise to resolve, as it's easy enough to just not die the overwhelming majority of the time.
    (1)

  9. #9
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Nixxe View Post
    RDM only has mana issues after being ressed until Lucid Dreaming comes back up. It's certainly not the rest of the fight, nor is such an inconvenience worth losing Verraise to resolve, as it's easy enough to just not die the overwhelming majority of the time.
    Lucid earns about as much as you spend normally attacking. Every time you rezz you're down 2500 for the rest of the fight. Unless there's downtime to make up for it.
    (3)

  10. #10
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LunarEmerald View Post
    Lucid earns about as much as you spend normally attacking. Every time you rezz you're down 2500 for the rest of the fight. Unless there's downtime to make up for it.
    I didn't bother to work it out entirely, but if you just spam Jolt and Verwhatever, that's 700 mana every 4.94 sec (with my SpS), which is a little under 6900 mana per minute. Since Verholy and Verflare cost 500 instead of 400, but you spend about 5 seconds not using mana every time you do a melee combo, every melee combo spends 600 mana (500 for the finisher + the extra 100 for Scorch), so it's actually 100 mana less than you'd spend in about the same amount of time. Lucid is worth 3500 mana per minute (500 * 7 ticks) and you passively regen 4000 mana per minute (200 every 3 sec). Before even accounting for any downtime, you have a surplus if you use Lucid Dreaming as much as you can.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast