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  1. #1
    Player
    Jaydarksol's Avatar
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    Jul 2019
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    53
    Character
    Dreymitri Zeni'thule
    World
    Halicarnassus
    Main Class
    Marauder Lv 70

    Gunbreaker is more Siefer than Squall. A disappointing realization.

    When shadowbringers came out, and the Gunbreaker tank class was released i was incredibly excited to see the weapon come to fruition. It is above all a magnificent class and i have much respect for it.

    Though i came to the realization why i am not too fond of the look and feel as it currently stands.

    Siefer had a pistol gunblade, he was forced to wield it with 1 hand and slash and fight like such. This is what the current gunblade animations do with very minimum spots of 2h elements.

    Squall always fought while holding his gunblade with 2 hands, similar to a greatsword. Something the current gunbreaker class does not share, as nearly 90% to all of its abilities strike with a single hand.

    I am curious and maybe hopeful that there is a chance that much like we have /cpose, is it possible for us to have both the single hand and two handed animation strikes with our gunblade depending on which technique we choose to fallow: Squall or Seifer's.
    (3)

  2. #2
    Player
    Heliantheae's Avatar
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    Nov 2015
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    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    The /vpose or /bstance is straight up Seifer.



    EDIT: Didn't realize I kind of made a Seifer glam to go with it.
    (1)
    Last edited by Heliantheae; 07-20-2019 at 06:56 AM.

  3. #3
    Player
    Valic's Avatar
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    Jun 2017
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    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Tbh... I like Seifer, so this isn't disappointing to me. They gave us JUST FINE SOUND EFFECTS TO BEGIN WITH, then people complained because good god their nostalgia ruins this effing game's newest job. No one complained prior to its release how it sounded, they just loved we were getting it. Now people QQ over every detail, now we have crappier sounds GG. Gunblades just need to be longer, only issue there. We use two hands for some of the attacks too so idk why everyone's QQ'ing about that now. Ya'll need to stop complaining about things that don't matter and sound just fine, this is FFXIV, not FF8, not dissidia. FINAL FANTASY FOURTEEN. Stop whining for your dumb false nostalgia and making SE do unnecessary work.

    Yes its based off FF8, everything else in this game is based off some FF, but they at least take some time to adjust it to feel new and fresh, enjoyable. Whoever whined about the sounds deserves a suspended account imo because now I have to find a new main AGAIN after spending weeks gearing and leveling this job. All because some kids go "wah I can't hear explosions, it needs to sound like a cannon vomiting michael bay farts wah MUST BE EXACTLY LIKE SQUALL GUNBLADE FROM FF8 CUZ VIBRATION OF PS1 TRIGGER FEELING OOMPH". Thanks for ruining something nice kids, I'm an FF8 fan, only one I truly played through and through and I didn't need these changes.
    (18)
    Last edited by Valic; 07-20-2019 at 07:00 AM.

  4. #4
    Player
    Jaydarksol's Avatar
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    Jul 2019
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    53
    Character
    Dreymitri Zeni'thule
    World
    Halicarnassus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Valic View Post
    Tbh... I like Seifer, so this isn't disappointing to me. They gave us JUST FINE SOUND EFFECTS TO BEGIN WITH, then people complained because good god their nostalgia ruins this effing game's newest job. No one complained prior to its release how it sounded, they just loved we were getting it. Now people QQ over every detail, now we have crappier sounds GG. Gunblades just need to be longer, only issue there. We use two hands for some of the attacks too so idk why everyone's QQ'ing about that now. Ya'll need to stop complaining about things that don't matter and sound just fine, this is FFXIV, not FF8, not dissidia. FINAL FANTASY FOURTEEN. Stop whining for your dumb false nostalgia and making SE do unnecessary work.

    Yes its based off FF8, everything else in this game is based off some FF, but they at least take some time to adjust it to feel new and fresh, enjoyable. Whoever whined about the sounds deserves a suspended account imo because now I have to find a new main AGAIN after spending weeks gearing and leveling this job. All because some kids go "wah I can't hear explosions, it needs to sound like a cannon vomiting michael bay farts wah MUST BE EXACTLY LIKE SQUALL GUNBLADE FROM FF8 CUZ VIBRATION OF PS1 TRIGGER FEELING OOMPH". Thanks for ruining something nice kids, I'm an FF8 fan, only one I truly played through and through and I didn't need these changes.
    I understand your jaded feeling towards posts similar to this, however the most iconic gunblade wielder is Squall, he is the poster child of every idea of it. Even the collectors edition of shadowbringers came with Squalls revolver.
    Its difficult not to base this class look off ff8 as it is where it comes from, and what made it virturally everything it was. The animations must have the essence of what made the gunblade so likeable. Players even so many years after understand that the gunblade is tied to Squall. This is where my disappointment rests. the main inspiration for this entire class is from FF8, the most iconic character associated with the weapon is squall, so why choose to favor Seifer?

    If its their choice to do so then great! the gunbreaker isnt for me. But it goes against the entire promotion and somewhat underhands the look and feel.
    There is nothing wrong about what i am saying, you may disagree but thats ok too im not going to bash you like you did a number of your fellow fans of the game/nostalgia.

    As for the sound of the gunbreaker animations, the heavier sound is better than the *tink* sound it had, they are not daggers.
    (1)

  5. #5
    Player
    Valic's Avatar
    Join Date
    Jun 2017
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    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jaydarksol View Post
    I understand your jaded feeling towards posts similar to this, however the most iconic gunblade wielder is Squall, he is the poster child of every idea of it. Even the collectors edition of shadowbringers came with Squalls revolver.
    Its difficult not to base this class look off ff8 as it is where it comes from, and what made it virturally everything it was. The animations must have the essence of what made the gunblade so likeable. Players even so many years after understand that the gunblade is tied to Squall. This is where my disappointment rests. the main inspiration for this entire class is from FF8, the most iconic character associated with the weapon is squall, so why choose to favor Seifer?

    If its their choice to do so then great! the gunbreaker isnt for me. But it goes against the entire promotion and somewhat underhands the look and feel.
    There is nothing wrong about what i am saying, you may disagree but thats ok too im not going to bash you like you did a number of your fellow fans of the game/nostalgia.

    As for the sound of the gunbreaker animations, the heavier sound is better than the *tink* sound it had, they are not daggers.
    Because it's a gunblade, the job isnt tied to a character. They're based off them, they aren't them. Idc about your FF8 nostalgia, the animations are fine. I'm not jaded on anything, I just can't stand when people get so greedy they think something new and nice needs to change for THEIR memories and nostalgia. Nothing about it goes against the promotion, they showed what it'd be like with Thancred with both the sounds and magic ammunition, it plays well, sounded great, and has beautiful animations. My "fellow" fans ruined this job's sounds, I'm gonna bash whoever ruins my favorite job because "LOL MY NOSTALGIA MUST BE OR IT TRASH". You people who aren't satisfied with your lot demand more and then ruin it for everyone else, the minority of people who complained here about the sounds, as now brought about 10x as many people complaining about the changes. Stop begging for your nostalgia to be forced on a new job that's RESEMBLES gunblades of FF8, its FF14, you're not squall or seifer, those are bonus easter eggs for knowing the game, get over it.


    As for the "tink", there's more of a "TINK" now than before. I can't even hear slashes now, it nothing but loud muffled explosions for 90% of our skills while we hit something with cardboard. All of your complaints are invalid and clouded by your nostalgia for something that NEVER SOUNDED like this, and never needed to be a carbon copy of the exact characters you grew up with. Again, get over it, its a new game, new style, you're not Squall, this isn't FF8, its all references and that's it. Leave our gunbreaker alone, you people have done enough. It's already based enough off of FF8, you don't need more.

    And AGAIN, I am an FF8 fan, but a true FF8 fan loves that game, they don't try to force the design on new ones. FF14 was clean, cirsp, precise, you could hear the triggers, clicks of the gunblade, like it had inner mechanics, as well as very steel scraping sounding slashes coupled with explosions that highlighted this. It's not a boom stick, it's not a cannon, there is currently no "blade" in it right now if you listen to our base combo hitting an object, it sounds like cardboard, blunt, its not a stick. It didn't sound like daggers, play NIN and tell me it was exactly the same I dare you. NIN sounded thinner, MUCH thinner, old GNB sounds had heavy swings but light/steel-like slashes. I'm sorry but your nostalgia is covering your judgement in this. I'll bet you hated Eden too lmao.
    (17)
    Last edited by Valic; 07-20-2019 at 07:26 AM.

  6. #6
    Player
    Gula's Avatar
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    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    I keep seeing disappointing being thrown around a lot. Disappointing story, disappointing X, Y Z. Are you really disappointed or is there no other word for how you feel?
    (4)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  7. #7
    Player
    Valic's Avatar
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    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gula View Post
    I keep seeing disappointing being thrown around a lot. Disappointing story, disappointing X, Y Z. Are you really disappointed or is there no other word for how you feel?
    Tbh, story was a mock up, didn't even mind it in the end, nothing will compare to DRK's story anyways. Wasn't horrible, just not enticing, but they also only had about 4 quests to do so anyways so... not like they could build up anything as is. I appreciated the lore around it, walking around and getting to fight in normally what is a town area in mmo's too. Again, people are complaining about the stupidest nonsense lately.

    Quote Originally Posted by Jaydarksol View Post
    Squall always fought while holding his gunblade with 2 hands, similar to a greatsword. Something the current gunbreaker class does not share, as nearly 90% to all of its abilities strike with a single hand.

    I am curious and maybe hopeful that there is a chance that much like we have /cpose, is it possible for us to have both the single hand and two handed animation strikes with our gunblade depending on which technique we choose to fallow: Squall or Seifer's.

    We have both Squall poses for our /cposes right now. One is from Dissidia, one is the original for the most part with a more reasonable battle stance to it. I don't like our /cpose but I'm not gonna whine about it, Id like Seifer's stance as an option so we have both but female chars get lightning's so again... don't care. We have plenty of 2 handed strikes. Blasting Zone, Solid Barrel, Burst Strike, and Jugular Rip use 2 hand. Everything else is one hand or magic, and you have to remember this again.... we have garlean gunblade users who use 2 hands and one hand too, and the fact our gunblades are NOT FF8's. They use magic ammunition and are identical only for fan service of gunblades, give them some slack and stop trying to press your nostalgia into this job. Squall also used some 1 handed techniques in Renzokuken and in Dissidia too so, again... stop whining about something that doesn't matter. Nothing should've changed about it at all, LEAST OF ALL it's beautiful animations.
    (4)
    Last edited by Valic; 07-20-2019 at 09:30 AM.

  8. #8
    Player
    Jaydarksol's Avatar
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    Jul 2019
    Posts
    53
    Character
    Dreymitri Zeni'thule
    World
    Halicarnassus
    Main Class
    Marauder Lv 70
    This is interesting. For the most part of my gaming experience in FF 14 currently, i have met wonderful players who really back and forth and share in a debate or discussion, a single post on the forums however proves something different.

    Having aggressive individuals like Val calling anyone who disagrees or has an issue with someone whiney be compelled without reason to go on a rant, or have others in the forums suggest that this is complaining, or whining is pretty unusual for this game.

    Maybe i haven't been here long enough to experience all that the forums have to offer but let me be clear:

    1) Squall is the iconic character for FF8, Seifer is a side character, and while it would be great if he and squall shared the limelight they do not. Though i love and respect that a lot of fans can appreciate both.
    2) Since fans can appreciate both, then my question is why not have the animations favor both styles.
    3) the OG post suggested/requested the idea of having a sort of technique alignment or choice in the future. Where if you chose to fight like squall your animations would reflect as such, if you chose to fight like siefer you animations would reflect as such.

    There is no reason why the fans shouldn't have both, no damage change required, no adjustments, just animation alterations.

    My thoughts initially are that i am turned off by the class because it doesnt reflect the image of the gunblade wielder i associate it with, and i am aware this is a lot of "i" but i am not alone in this.
    Those who like Seifer i love that you do, and i would honestly prefer that you are able to keep that. but Squall is the core, the animations should have the ability to reflect both at the very least, not just hints of it.
    (1)

  9. #9
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jaydarksol View Post
    This is interesting. For the most part of my gaming experience in FF 14 currently, i have met wonderful players who really back and forth and share in a debate or discussion, a single post on the forums however proves something different.

    Having aggressive individuals like Val calling anyone who disagrees or has an issue with someone whiney be compelled without reason to go on a rant, or have others in the forums suggest that this is complaining, or whining is pretty unusual for this game.

    Maybe i haven't been here long enough to experience all that the forums have to offer but let me be clear:

    1) Squall is the iconic character for FF8, Seifer is a side character, and while it would be great if he and squall shared the limelight they do not. Though i love and respect that a lot of fans can appreciate both.
    2) Since fans can appreciate both, then my question is why not have the animations favor both styles.
    3) the OG post suggested/requested the idea of having a sort of technique alignment or choice in the future. Where if you chose to fight like squall your animations would reflect as such, if you chose to fight like siefer you animations would reflect as such.

    There is no reason why the fans shouldn't have both, no damage change required, no adjustments, just animation alterations.

    My thoughts initially are that i am turned off by the class because it doesnt reflect the image of the gunblade wielder i associate it with, and i am aware this is a lot of "i" but i am not alone in this.
    Those who like Seifer i love that you do, and i would honestly prefer that you are able to keep that. but Squall is the core, the animations should have the ability to reflect both at the very least, not just hints of it.
    It's because of individuals like you that whine about something that doesn't need to be changed that you ruined the job for everyone else. We don't need anymore. Be satisfied with your lot or take a hike, same as any other job.

    Lemme point out why this is awful to ask for again per point here. Because you're taking mass offense tht this game isn't your childhood memories.

    1) That's fine, Neither of those characters exist here, they never will unless we somehow get a crossover event like with Lightning. Their skillset is driven entirely into the Gunbreaker's skills, all of their limit breaks and skills have been given MMO format so you can enjoy a GUNBLADE in an mmo, something you rarely ever get to do or see in any MMO at all. They have nice animations, they play just as Yoshida described as you pressing the trigger after skills, have nice animations, HAD beautiful sounds, and have many references to FF8 and even FF13. It's a gunblade, it's not JUST ff8 here, its FF14, the fact we got it at all should be enouogh coupled with it getting all the limit break names for skills given form.

    2) Because it already does and you're still complaining about it.

    3) That's unnecessary development and work the developers don't need to waste time on. You do this, every other job will ask why they don't have "styles more similar to DRK for Cecil" or "styles more similar to this for that". That is dumb and a waste of time when the job is fine as it is. I'd rather they put resources to fixing the job's sounds back and working on other content we can enjoy in the future, as well as future skills for the GNB in the next expansion. <--- you'll see later here OP praises someone for saying this but ignores that I ever said this LOL.

    There's PLENTY of reason fans can't have both, stop being selfish and accept your lot as it is. Do you even realize how hard it is to animate 6 races, 2 genders each, code this into the game, then somehow manage to code an option to change the entirety of the job's animations and also reflect to each user's screen on an MMO? You realize how hard it was to get performance on bard right?

    And again, they already reflect both. We got Seifer's aoe's, we got squall's blasting zone and fated circle, we got our renzokuken combo, we even got DRAW AND JUNCTION AS AN ANIMATION. Stop whining.
    (11)
    Last edited by Valic; 07-20-2019 at 11:51 AM.

  10. #10
    Player
    Jaydarksol's Avatar
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    Jul 2019
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    53
    Character
    Dreymitri Zeni'thule
    World
    Halicarnassus
    Main Class
    Marauder Lv 70
    @Val

    I am very sorry that you believe i am taking offense to anything. on the contrary you are the one using an aggressive approach which leads me to believe you have some belief that your input is somehow important enough to try and push anothers down. Its not.
    Noone is forced to be satisfied with what we have, we can voice our opinions and speak to our hearts content, this is the entire purpose of the forums, you are not employed by the company and have no right to attempt to shove someone off by suggesting i take it or leave.

    Your list is relatively warped:

    1) I am pleased to know Yoshida believes this playing how it should be, never denied or suggested otherwise. The fact that squall's attire/gunblade are in game suggest influence. If the creators wanted an entirely knew thing and didn't want the association, none of that would be in game. Do you see "Seifer's iconic gunblade makes its appearence" anywhere? no it states "Squalls iconic gunblade makes its appearance" because they knew what character the gunblade was attached to. Simple as that.

    2) From what i can see, the animations heavily favor the 1h strikes and there are mere hints of 2h animation. not the same. Not complaining when stating facts.

    3) Sure ill agree its potentially necessary development, but i do not believe it is a waste of time, you mention a lot of the sound change, you moan and groan about it for the past few posts. The fact the developers did this indicates 2 things.

    1) they are listening to their players when they are interested in seeing something altered.
    2) things can change

    It suggesting something is unnecessary is not for you to decide, so instead i will continue to suggest and i encourage others to continue to suggest ideas or changes, and maybe some will stick, most wont. but you have 0 right to believe you are the voice of the developers.

    unfortunately the selfish one here is you, and i am sorry to say but i dont know how you came about thinking you were important enough to tell others what they can or cant do, but you dont represent this community, and the community ive witnessed in game. I feel very sorry for you if you think otherwise.
    (1)

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