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  1. #17
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    I'm genuinely curious as to WTF these SCHs are doing if they can't use 3 AF charges per minute.
    First charge should always be Sacred Soil.
    Second should almost always be Excog since theres absolutely no reason to not use it.

    And then you're trying to convince me that for the next 55~ seconds your group is such utter perfection that no one will suffer at least 20k damage to justify a Lustrate? Or that you somehow manage to perfectly negate the party wide damage in its entirety when it does happen in such a way that Indom can't be used?
    On the off chance that this is actually possible … SS will be back off cooldown before Aetherflow so you can just drop your third charge on that. Grats, all 3 of your charges are now used before Aetherflow becomes ready again.

    You truly have to have to be trying your hardest to avoid casting an AF ability to have charges left over when it comes ready again.

    Quote Originally Posted by Miiu View Post
    Tanking as a Ninja in ff11 is still the most fun I had with thanking in any mmo to date.

    But besides that. Like people mentioned SE seems to be really confused in what they want. Sure saying they want something different than players is an argument to have but the kits within AST and SCH feel clunky in comparison to what they were before. Especially for AST (sorry for focusing on them since this is a SCH thread) but the job at the moment feels like. They gave 30 employees a rough baseline of what the job should be and told them each to come up with an ability. And then when they came back they just put every suggestion in. No matter how bad the synergy is.
    Sure I am over dramatizing but still.

    With the way they handled healers this expansion I doubt SE we will see a new healer in 6.0.... and honestly I probably don't want to see one since I feel it would be a nightmare to see 4 healers being being balanced.
    Balance gets thrown around a lot in this forum, but the fact of the matter is that all 3 Healers are producing similar results in the content we have so far. Proper balance is literally a case of no one healer being stronger or weaker in all areas.
    WHM has strong personal DPS, able to drop Misery nukes while healing and Assize being dual function. But aside from healing, offers nothing whatsoever to the party.
    AST has the lowest personal DPS (mostly on account of Potencies) but also the greatest degree of party damage utility. Is able to handle the same healing load as a WHM.
    SCH has the middle ground in DPS, in both Potency per cast and the ability enable windows for itself through Shielding and Fairy healing. Chain Strategem buffs the party a bit, but not on the level of ASTs cards while offering Healing power on par with the other 2.

    Any Balance changes that occur will most likely not be related to healing strength but rather in the party buffs to bring their raid contributions closer to equality.
    We'll never have perfect parity and the elitist min/maxers will figure out which one offers the party even .5% more damage and that'll get designated as "Best" and that mentality will trickle down the playerbase without ever acknowledging the context of "best".

    Also, in reference to your "30 employees" statement, do you realize that you're actually describing what this forum wants to happen rather than what did happen?
    This forums seems to want healers to be "design by committee via forum" in regards to AST and SCH. 100 different ideas as to what needs fixing and how the devs should do it.
    (3)
    Last edited by Sylve; 07-20-2019 at 09:14 PM.