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  1. #1
    Player
    Tommara's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Lady Liralen
    World
    Siren
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Exiled_Tonberry View Post
    There's a huge disconnect with the devs and healers in general. It feels like they want us to play a certain way without caring about how healers actually play the game right now.

    To a dev who thinks "healers should heal", SCH might seem perfect, but to us, it's a lot of unnecessary healing being forced on to us.

    It took 4 years for WHM to finally embrace it's high dps/no utility style. 4 years of constant begging for something. ANYTHING. It shouldn't take that long for them to address issues.
    Devs have a tendency to think they can force us to play it their way.

    Instead, I play another class or leave the game entirely, which I’ve done a couple of times before (beginning when FF14 was FF11). But I don’t hold a grudge, and so come back from time to time to see if things have improved, which they have.

    I changed to dps years ago. I’m good with the longer wait times since I’m a crafter/gatherer and so can kill mobs for crafting mats while waiting (as can any dps, and sell the mats to people like me).

    I’ve been leveling up healers when I can (SCH is a freebie from leveling up Summoner), but I rarely play my healers in a PUG.

    The FF14 devs are foolish to think that they can force us to heal by removing our options to do anything else.

    I started healing in MMOs as an Everquest cleric, who could only solo kill undead, and even then, had to wait 10 minutes to recover mana before I could kill another undead. If it wasn't an undead, I couldn't kill mobs for exp at all.

    When I did join a group, dps who died would apologize for dying because of the long recovery of mana to resurrect and rebuff them, which affected the entire group. And knowing that if I could have prevented that long recovery, I would have (the pace was slower in EQ. Healing a tank was a 10 second cast).

    And because they failed on managing aggro, which wasn't as easy as it is now. But they didn't have to dodge stuff as much. I much prefer the aggro management mechanic though.

    As long as dps are not made to share the consequences of their mistakes, things will never improve for healers in this game.

    And so that’s why I play dps now.
    (3)
    Last edited by Tommara; 07-20-2019 at 07:24 PM.