Not quite sure if this falls under UI, but I've had a very frustrating time planning hotbars going by skill descriptions.

WHY do the skill explanations not include mentioning if the skill turns into/is replaced by another at a higher level? It makes it seem like you have way more skills and need a lot more space on hotbars than you really do!

I was planning my war setup earlier, but then when I actually tried to implement it about 4 or 5 skills were apparently repeats because they become something else at a higher level.

Please, this would be such a QoL upgrade.