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  1. #91
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Heard ones talking that they use third party apps to find the hunts and teleport to them. This would make since how they just get called on hunt linkshell and 30 seconds later there dead. You don't even have chance teleport and load into that area before there dead. Always wondered how some go to them so fast. Now know
    (0)

  2. #92
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    If they were actually using hacks to get to the hunts they'd almost certainly get banned if you reported them since that sort of thing is ridiculously easy to track.

    The hunt sniffer programs are not, however, and they're mostly used by the malicious players who are actively seeking to deprive others of the rewards from the S ranks, not simply doing some casual hunting on a whim.
    (0)
    Last edited by KageTokage; 11-02-2019 at 11:39 PM.

  3. 11-02-2019 10:10 PM

  4. #93
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    WoW has had dynamic HP scaling on its world bosses to ensure they're always somewhat challenging regardless of how many players show up to fight them.

    I don't think it would be impossible for XIV to do something similar and just make the HP of ARR S ranks increase based on the levels of the players attacking them. That way a group of on-level players can still group up enmass to fight a hunt for a reasonable challenge and a determined level 80 player could still solo one (Though they would obviously want to invite a lot of friends so the thing doesn't take forever).

    Their rewards are still very significant for a piece of dated soloable content and honestly a bit disproportionate for how long it takes to kill them these days.
    (0)
    Last edited by KageTokage; 11-02-2019 at 11:59 PM.

  5. #94
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KageTokage View Post
    WoW has had dynamic HP scaling on its world bosses to ensure they're always somewhat challenging regardless of how many players show up to fight them.

    I don't think it would be impossible for XIV to do something similar and just make the HP of ARR S ranks increase based on the levels of the players attacking them. That way a group of on-level players can still group up enmass to fight a hunt for a reasonable challenge and a determined level 80 player could still solo one (Though they would obviously want to invite a lot of friends so the thing doesn't take forever).

    Their rewards are still very significant for a piece of dated soloable content and honestly a bit disproportionate for how long it takes to kill them these days.
    I'm not sure they can scale the mob's HP once it spawns in this game. But maybe they can add a defense up buff that increases/decreases according to the number of players in the enmity table or in the zone.
    (0)

  6. 11-03-2019 01:06 AM

  7. #95
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    I have heard that FATES scale depending on how many players are there? Not sure if that's 100% true, but hey, there's a way to do it, which I also believe Kage has suggested here before.
    They do, but once the monster spawns already, their HP remains fixed. Similar to Eureka NM FATEs. If the NM spawns when only 2-3 players are in the instance and suddenly 30 players joined, the NM will melt like it was a regular mob if they all attacked it. At one time when Cassie spawned, it died so quick that we got silver even with a full party.
    (0)

  8. 11-03-2019 03:42 AM

  9. #96
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LunarEmerald View Post
    People sharing their hunt is an act of generosity. It's not an obligation. They found it. They aren't obligated to wait for everyone and their mother to arrive.
    This is what the Devs have said in the past, they told everybody that Hunts are on a first come, first kill basis. Resetting them is against the rules as well so once its pulled, the only way to stop it from dying is to have everybody die in a wipe.

    If people really want to have a shot at that rare S rank, I suppose you could always petition the Devs to make mini-relic style quests to create an item that would "summon" the desired target. The rarer the target, the harder and longer the summoning quest would be. That is, you can spend the time to spawn it the current way or spend a kings ransom of time and gil to spawn it.
    (4)

  10. 11-03-2019 08:39 AM

  11. #97
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Previously, it did not really matter if people pulled hunts ASAP because they took so long to die that a few individuals would take several minutes to kill it which was ample time for other people to locate/relay it.

    The ARR S ranks now die so quickly that a single DPS can realistically kill one before you can even find it in a larger zone like CCH or East Shroud, which doesn't sit well with me when most of the time the players doing this are acting with deliberately malicious intent and will often just lurk and wait for me to spawn the thing so they can locate it with a hunt sniffer program and start killing it ASAP.

    Tellingly, these guys generally do not bother with S ranks higher then ARR specifically because they know they won't be able to kill them before the respective server's hunters find it and relay it.
    (1)

  12. 11-04-2019 02:44 AM

  13. #98
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,471
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    I have come across three separate S ranks in Stormblood that were up at least for a day. And A ranks that sit on top of beast tribe quest spots for days in Stormblood(I hate you bee). Is it really people want them buffed or to lazy to kill other S ranks? I only see one title(seasoned tracker) that requires S ranks from ARR all others just say S rank.
    (0)

  14. #99
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    Honestly, I'm not sure why there is such a huge push back against buffing these S Ranks.
    What? Buff, period of invuln and level sync are the only suggestions ever put forward by the OF for fixing hunts.

    Quote Originally Posted by EnigmaticDodo View Post
    Changing these S Ranks to have more HP would hurt literally nobody
    Players without all expansions?

    Quote Originally Posted by EnigmaticDodo View Post
    For those who like being able to solo an S Rank, try to Solo or take your party to Solo Current S Ranks. Tell me how long it takes. CLEARLY it's not meant to be that way, they just got kind of left behind.
    Ability to unsync previous content should be removed then? (ease of completion affects the price of items acquired from that content, so yes, it affects other players just like hunts)

    Quote Originally Posted by EnigmaticDodo View Post
    There is precedent of them increasing the previous expansion S Ranks HP, so why suddenly is it a problem?
    Why must you have guaranteed credit on every single hunt? If you need the old S ranks for the achievements, you have up to eight chances per window to get one. You don't need them for the seals as BLU weeklies and A ranks provide more than enough and you don't need them for the Centurio mount as World Visit has active hunters swimming in S ranks.

    Quote Originally Posted by Moonlite View Post
    Is it really people want them buffed or to lazy to kill other S ranks?
    Greed. Old S ranks provide nothing but faster acquisition, whether it be direct rewards or achievement progression. There are those that would like to experience old S-rank hunts without zerging or overpowering them, but they're an incredibly small number.
    (6)

  15. #100
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    Honestly, I'm not sure why there is such a huge push back against buffing these S Ranks. They are trivially easy to defeat and as I've said in the intro and as you're saying here, people do love to grief them due to how easy it is to do so. Changing these S Ranks to have more HP would hurt literally nobody except for the people who do this as people WILL show up and it will be defeated relatively quickly.

    For those who like being able to solo an S Rank, try to Solo or take your party to Solo Current S Ranks. Tell me how long it takes. CLEARLY it's not meant to be that way, they just got kind of left behind. There is precedent of them increasing the previous expansion S Ranks HP, so why suddenly is it a problem?
    One reason that I heard before was "what if a group of level 50s were to fight ARR S rank?". If their HP was buffed to not let them melt by level 80s, then a group of level 50 wouldn't be able to kill them at all. The hunt should be killable by players of the same level.

    Maybe the dynamic HP/DEF scaling according to the number of players would work. But the more I think about it, isn't that just a watered down level syncing? And if SE doesn't want to treat hunts as FATEs, I'm not sure they would really bother with doing this. I have a feeling that their stance is, as long as there is a group of S ranks that can't die quickly (i.e. current expansion S ranks), then the other S ranks are just bonus for you to get the 2000 kills quicker.
    (1)

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