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  1. #31
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    I don't know about giving them upwards of 30 mins of immunity but... I think it'd be really neat if they did the WoW World Boss thing and have any hunts 10+ levels below the level cap take greatly reduced damage for about 5 seconds, just so that, y'know, when there's a large crowd of people gathered they all have a few seconds to get the tag and generate some credit for the kill.
    (2)

  2. #32
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Liam_Harper View Post
    It's nonsense to say that Hunts aren't intended to be shared when they've freshly added a "kill 1000 ShB S ranks" achievement with a mount attached. Achievements like this are only realistically possible by sharing hunts, linkshells and third party sites. They know this. It's a part of the game now.

    A few minutes immunity, or the S rank zone message popping up a few minutes before spawn, wouldn't hurt. If someone complains about EP after that you can outright ignore them because the immunity means the Hunt has gone through a fair wait time.
    Someone I know already reached 215 S rank kills in those zones lol.
    (0)

  3. #33
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LunarEmerald View Post
    People sharing their hunt is an act of generosity. It's not an obligation. They found it. They aren't obligated to wait for everyone and their mother to arrive.
    The problem I have with this statement is from what I've seen the people doing the "early pulling" and killing the hunt before everyone has arrived is they're not the ones scouting them out or spawning them. They're going off of others work posted either through Discord or Hunt Linkshell.
    (4)

  4. #34
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Kaitoo View Post
    Enforced community features always backfire
    The point and and greatness of a player community is to govern itself
    I can agree with you here, but some players are just unable to be spoken to and asked to change. Stating things like, "this is what I do, I know it makes people mad, but I'm not going to stop." lol

    A larger HP pool or enforced window of invul would just allow the potential for more people to gather. I'd prefer more HP over invulnerability, personally, but whatever works.
    (1)

  5. #35
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ElazulHP View Post
    The problem I have with this statement is from what I've seen the people doing the "early pulling" and killing the hunt before everyone has arrived is they're not the ones scouting them out or spawning them. They're going off of others work posted either through Discord or Hunt Linkshell.
    This. ^
    Also, its not generosity nor obligation, they cannot solo kill a level 80 A/S hunt, and 99% of the time they did not find it themselves anyway, the only thing it is is being a dou***. I'm typically the first to arrive on calls as a PC player using an M.2 drive etc etc, in short, the PC cannot even get faster, nor do I miss many pulls (Like 1 in 2/3 months), but even I think there are a ton of people with no common decency pulling.

    As Elazu said the majority of the time I'll literally watch some garbo tank fly down from the air, 10 seconds ahead of time since they also like to come down from the sky in a completely different direction then everyone (So you can see it coming a mile away they're gonna pull it), and just solo pull it instantly after landing right at its feet. It's almost bot like.

    But ya, more HP for old 70 and lower hunts would be ideal.
    (3)
    Last edited by UnrealTai; 07-23-2019 at 11:48 AM.

  6. #36
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    If you gave it a Immunity you would still have people complaining. Also you might simply dont know how long they have already waited anyway. Maybe your hunting ls got it the last and they have already waited 10 minutes. I know it might sometimes be annoying to get there and its already death but at the same time if you are not out actively hunting then do you even have a right to complain? I only feel for those that spawn it but then have someone else ninja pull it but at the same time those spawners are already there.

    In the end you wont find one perfect time either. I had a discussion with a friend who is a LS leader. He said that people should wait 10 minutes after calls for ARR S ranks because without flying it might take time. I said 5 minutes should be enough and even went ahead and rode through Coerthas and needed around five minutes for a complete circle, so enough time to get there.

    If there are enough to kill it then it was enough time.
    (4)

  7. #37
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Alleo View Post
    If there are enough to kill it then it was enough time.
    Well, for ARR and HW Hunts, item level power creep is getting up there and these hunts get absolutely devastated lol
    Every S Rank needs to have a larger HP Pool. A Ranks can stay the same
    (1)

  8. #38
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    You aren't spawning them, if you don't want to miss S ranks go and actively spawn them.
    (2)

  9. #39
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Yoshi's stance is "If you've got enough people to kill it, kill it." - so ones you can solo, go out and solo. From my understanding, he actually despises the idea of us sharing out hunts as it goes against the very fabric of the ideology behind it. So, they won't change it.
    (4)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #40
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    "SE, the rewards take too much effort to get even when letting others do most of the work. Instead of changing how rewards with hunts work, can you make it easier to benefit from the work of other players?"

    Quote Originally Posted by Alleo View Post
    I said 5 minutes should be enough and even went ahead and rode through Coerthas
    But did you take into account the time to finish the dungeon or a few crafts before porting to the zone? /s

    If we're talking immunity, I say make hunts immune to damage from 95% of players. Only allow a small group with a buff to attack the hunt. Solves your problems with early pulling, eliminates that zergfest nonsense and it would reward actual hunters.
    (2)

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