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  1. #21
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    People using map hacks to take the hunt out of the hunt is kind of problematic for this too.
    they;d probably be a lot more courteous if they didn't instantly know where every hunt was immediately
    (1)

  2. #22
    Player

    Join Date
    Sep 2015
    Posts
    251
    Enforced community features always backfire
    The point and and greatness of a player community is to govern itself
    (3)

  3. #23
    Player
    xLucia's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    372
    Character
    Yuka Nisah
    World
    Moogle
    Main Class
    White Mage Lv 100
    What I would like to see for The Hunt, is the hunt's HP increasing based on the amount of people attacking it. Because they just die way too fast if there's a lot of people around.

    Edit: If they are already doing this, ignore my comment. But I don't believe they are.
    (1)

  4. #24
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think they could at least reduce how much enmity you need to generate for full credit because if you're not running multiple tanks it's highly unlike you'll get full credit at a hunt that has 100+ people present.
    (1)

  5. #25
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I honestly don't even think Hunts should be world bosses to begin with. Endgame Levequests/Guildhests which are difficult enough to require a group would have been a much better fit for the content, IMHO. Designed with a set number of players in mind, you could make them much more mechanically interesting to both find (a fair number of Levequests simulated hunting far better than Hunts) and fight, it's actually kind of sad that one of the main solutions SE has come up with to "let everyone get a chance" in the past has been to simply throw more HP on the Hunts... Honestly, let everyone get a chance at them by not making them world bosses... Zergrushes are simply not fun, I'd much rather have something I can log on and work on with friends than the current system where you just show up with the rest of the server and melt down a monster with ridiculous HP with little thought involved...
    (4)

  6. #26
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Nalien View Post
    I honestly don't even think Hunts should be world bosses to begin with. Endgame Levequests/Guildhests which are difficult enough to require a group would have been a much better fit for the content, IMHO. Designed with a set number of players in mind, you could make them much more mechanically interesting to both find (a fair number of Levequests simulated hunting far better than Hunts) and fight, it's actually kind of sad that one of the main solutions SE has come up with to "let everyone get a chance" in the past has been to simply throw more HP on the Hunts... Honestly, let everyone get a chance at them by not making them world bosses... Zergrushes are simply not fun, I'd much rather have something I can log on and work on with friends than the current system where you just show up with the rest of the server and melt down a monster with ridiculous HP with little thought involved...
    kill the world of an mmo, how great
    (0)

  7. #27
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kaitoo View Post
    kill the world of an mmo, how great
    Levequests are still open world though... They're just personal to your group, rather than something literally the entire server can jump on...

    Personally, I'd rather have meaningful open world content, than something made meaningless through zergrushing. We already have FATEs for 0 IQ boss melting, never understood why Hunts had to just be markerless FATEs, when the concept could be so much more engaging...
    (7)

  8. #28
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    a lot of these early pullers are server hoppers who stalk the real S rank spawners (they don't do anything to spawn them) and instantly pull the hunt.
    (7)

  9. #29
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Orbus View Post
    If it's ShB hunt monsters then I agree that if you snooze you lose.

    But ARR and HW hunts are dead.
    You could solo ARR a ranks back in SB and the same is probably true for HW a ranks now too, and if you can't solo ARR s ranks yet then come back a few raid updates later and check again.

    They may be free for all, but I'm damn sure they never intended for them to be solo'd.
    You could solo HW A ranks in HW if you were on a tank lol.
    (0)

  10. #30
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    741
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    They still need to do something about the ARR and HW a/s ranks. Turn them into fate styles where you need to level sync. They die way to fast. I've been at them before they get pulled and still sometimes don't get full credit even in a full 8-man party.
    (2)

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