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  1. #111
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I'm finding the hunt content impossible to do - getting there isn't really a thing, sometimes you do, sometimes you don't, but there are so many blow-ins from other servers The Mark never appears, so I can't target it at all. Last time I did it, I couldn't see 5 in a row and just gave up as it was pointless. The server I am on used to be quite good with holding off a few minutes to give people a chance to group, but not any more, others are coming in not interested in waiting seconds, let alone a few minutes.


    I'm not against the immunity idea, a timer starts from the first hit. Then there's no need to be blaming each other for not waiting, you're either in time or you're not and that's on you. I'm more for it just to stop the petty squabbling than anything else.


    The one thing they do have to address is the visibility, that mark needs to have priority visibility over all else.
    (2)

  2. #112
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by XiXiQ View Post
    The one thing they do have to address is the visibility, that mark needs to have priority visibility over all else.
    This absolutely does need to change. A Ranks & S Ranks shouldn't be able to go invisible, especially when Shadowbringers ones have a lot of directionals that can instantly kill you.

    In regards to everything else, I hope that they can at least update their HP levels. They have done it before, but it's lagging behind now. The current iLvl you can get just destroys these things & puts them to a level below trivial.
    (2)

  3. #113
    Player
    ReviaInfantry's Avatar
    Join Date
    Sep 2019
    Posts
    89
    Character
    Revia Pedites
    World
    Faerie
    Main Class
    Warrior Lv 80
    Lemme proposed an idea...

    For combat classes, make a subquest for hunts. After unlock, you have an action that directly transport you to a boss when fight starts, or like... 15 seconds. Its like Collectability, can turn on and off.

    You can also checkmark over which tier boss you want to hunt (ARR, HW, etc), so when you don't need that particular tier, it will skip.

    Of course, drawback is inevitable, you cannot do your DoH or DoL thing (as it is a combat class action), ARR and HW still die too fast for teleport option, and maybe strain on server. Also, people might abuse it for a free teleport (still impractical)
    (0)

  4. #114
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by ReviaInfantry View Post
    Lemme proposed an idea...

    For combat classes, make a subquest for hunts. After unlock, you have an action that directly transport you to a boss when fight starts, or like... 15 seconds. Its like Collectability, can turn on and off.

    You can also checkmark over which tier boss you want to hunt (ARR, HW, etc), so when you don't need that particular tier, it will skip.

    Of course, drawback is inevitable, you cannot do your DoH or DoL thing (as it is a combat class action), ARR and HW still die too fast for teleport option, and maybe strain on server. Also, people might abuse it for a free teleport (still impractical)
    That'd be interesting as sort of a rallying call to defeat them as they are the big and bad monsters. This would pretty much enable a bunch of people to get there instantly, but like you said, its impractical. I appreciate the idea though, maybe someone can come up with something based off it!
    (0)

  5. #115
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Feeling like Zack at the end of CC when it comes to this lol
    (0)

  6. #116
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Whenever I see a S Rank called in chat and it’s in ARR or HW I don’t bother going. By the time I click on the proper Aetherite to teleport, it’s probably already dead.
    (0)

  7. #117
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Honestly the 60 secs of invulnerability would be easier to add than more HP (we have that sort of thing on at least one raid boss already and it seems to work smoothly). Also consider that S ranks from different areas from the game are scaled to that level, so people who are still level 50/60/70 can still participate in hunts and start acruing for those mounts.

    I will go a bit further and suggest adding a level sync to all S ranks (JUST on S ranks mind you). That way people are on slightly more even footing. That with a 30-60 second invuln timer should make these targets more accessible and perhaps tone down the cross server poaching. This could even be lifted for current max level S ranks and just implemented on the lower level ones. I mean at this point I don't even respond to an S rank callout that isnt level 80. Because I know it will be dead before I get there.
    (0)

  8. #118
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    This absolutely does need to change. A Ranks & S Ranks shouldn't be able to go invisible, especially when Shadowbringers ones have a lot of directionals that can instantly kill you.

    In regards to everything else, I hope that they can at least update their HP levels. They have done it before, but it's lagging behind now. The current iLvl you can get just destroys these things & puts them to a level below trivial.
    They should also block participants with minions out until they put them away. Or just auto dismiss. Im a bit on the fence about having chocobos out as well because I use my chocobo as healer a lot when I'm soloing but for sure, whatever extra resources are wasted on rendering minions during these events should absolutely not be.
    (0)

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