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  1. #61
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Rakshazi View Post
    Absolutely agree that the number of runs should be lower. It's kinda ridiculous TBH. After finishing the MSQ you have at least 1 job at level 80, so all other jobs get +50% of EXP gain. Combine it with other bonuses we have (rest, FC etc.) the amount of runs for you to level up is 2-2.5 times lower than your trust companions need to. IT'S DUMB. it's even more dumb if you level up few jobs at the same time, because you will outlevel them anyway and STUCK WITH THE DUNGEONS YOU'VE BEEN IT 100 TIMES ALREADY! It's just not fun. At all. i would like to play an actual game after day of working instead of lame and SLOW grind, because the trust companions don't even use any AoE and only kill one foe at the time... Please, SE, fix this.
    Trust is an "Option", nothing more. I welcome this option a lot, since it will reduce my queue times for dps jobs (in the same dungeons you've been in for 100 times already), i will not have to wait for beast tribe quests,wont need to spam daily hunts or wait for the next deep dungeon.
    Yes it is a bit annoying having to level them up and being stuck for 6-12 runs in the same dungeon until you can progress to the next one, but its completely optional to use the trust system, just queue up for dungeons,open up party finder groups for specific dungeons and do whatever you did before we had the trust system if you dislike it so much.

    Btw gotta go check out how much they buffed the exp thy gain now,1k people in the queue.. :/.
    (5.05 trust system exp buffed)
    (0)

  2. #62
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Maneesha View Post
    Trust is an "Option", nothing more. I welcome this option a lot, since it will reduce my queue times for dps jobs (in the same dungeons you've been in for 100 times already), i will not have to wait for beast tribe quests,wont need to spam daily hunts or wait for the next deep dungeon.
    Yes it is a bit annoying having to level them up and being stuck for 6-12 runs in the same dungeon until you can progress to the next one, but its completely optional to use the trust system, just queue up for dungeons,open up party finder groups for specific dungeons and do whatever you did before we had the trust system if you dislike it so much.

    Btw gotta go check out how much they buffed the exp thy gain now,1k people in the queue.. :/.
    (5.05 trust system exp buffed)
    Where did you find me saying it's bad? I don't like the amount of times we spend in those dungeons to level them up, not that I dislike it. It's the GREAT option (as you called it) and I love it, but who told you it can't be better?! You are strange-strange person...
    (0)

  3. #63
    Player
    RikiaReborn's Avatar
    Join Date
    Aug 2013
    Posts
    183
    Character
    Ellanor Vortefaurt
    World
    Cerberus
    Main Class
    Machinist Lv 77
    They have doubled the amount of exp per clear.

    Holminster Switch 6.25mil
    Dohn Meg 7.95mil
    The Qitana Ravel 9.9mil
    Malikah's Well 12mil
    Mt. Gulg 14.35mil
    (5)

  4. #64
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RikiaReborn View Post
    They have doubled the amount of exp per clear.

    Holminster Switch 6.25mil
    Dohn Meg 7.95mil
    The Qitana Ravel 9.9mil
    Malikah's Well 12mil
    Mt. Gulg 14.35mil
    This is more than enough incentive to level my Trusts. Thank you SE.
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #65
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Rakshazi View Post
    Where did you find me saying it's bad? I don't like the amount of times we spend in those dungeons to level them up, not that I dislike it. It's the GREAT option (as you called it) and I love it, but who told you it can't be better?! You are strange-strange person...
    everything can be better and no matter how good a thing is, someone may still find a need/way to improve it (regardless if it needs improvement or not).... what i wrote was my opinion that the system is(was) fine and the amount of runs you do are not too much. as you pointed out correctly, its the same amount of runs we would have to do for a single job, with the exception that we get trash mob exp and have buffs from leveling another job to 80, fc buffs and food buffs, so that we actually out level our trust npc's we are doing the dungeon with.

    dont understand what's "strange-strange" about me, maybe u can elaborate further :P

    i never said you found it "bad". but the way you posted,the amount of complains and caps, didn't indicate you like it either.

    Quote Originally Posted by RikiaReborn View Post
    They have doubled the amount of exp per clear.

    Holminster Switch 6.25mil
    Dohn Meg 7.95mil
    The Qitana Ravel 9.9mil
    Malikah's Well 12mil
    Mt. Gulg 14.35mil
    yup more then doubled actually. from 2.5mil to 6.25mil for holminster. you may still outlevel them by about 700k-1.5mil, but they will be able to keep up with your jobs progression much better, or maybe not... dont remember how much exp exactly i received for 3 runs, may be exactly 6.25mil...
    (0)
    Last edited by Maneesha; 07-30-2019 at 08:54 PM.

  6. #66
    Player
    AuraAstra's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    39
    Character
    Aura Astra
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RikiaReborn View Post
    They have doubled the amount of exp per clear.

    Holminster Switch 6.25mil
    Dohn Meg 7.95mil
    The Qitana Ravel 9.9mil
    Malikah's Well 12mil
    Mt. Gulg 14.35mil
    It looks like at least a 2.5x increase of xp based on the amounts I recall for the first two. For comparison:

    Holminster Switch (before) 2500000 XP
    Dohn Meg (before) 3190000 XP

    My current party of NPCs (Thancred, Urianger, Ryne) are only level 74, so I hadn't gone on to do the rest, but I assume the increase is standard across the board. This is good though. It should only take an average of 3 runs per NPC for them to level now (6 runs to outlevel the dungeon), which will put them slightly ahead of the player (assuming only rested and armory xp buffs and no additional content completed) who will take an average of 7 runs to outlevel a given dungeon.
    (0)

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