Quote Originally Posted by Sylve View Post
Oh you're totally right. We'll just conveniently forget all the low level crap we have to grind through in order to get them "overpowered" to start with. Cos they sure as hells don't start great.

As compared to Trusts, which are out of the box at the right level to begin levelling my alt jobs, needs no micro management to function and can be started from anywhere I like.

Also, note that I said "Trust is much better for levelling". I was not referring solely to the Trusts. The pace of levelling the NPCs is perfectly fine to me. The boon of not having to sit in 30 minute queues is well worth the extra few minutes it takes me to run Trusts.

When I first ran Holminster with Trusts, I tried AoEing. It was painfully slow. So i stopped trying and just went single target. My best runtime so far has been 26 minutes on a job that isn't even 390 geared. Compared to the average 80 dungeon of around 20~ minutes with multipull AoE fests and 4 players who're overgeared for the dungeons.
They're nowhere near as slow as people make them out to be.
Yeah, those 5 or 6 15-minute dungeons you have to do to get their masteries up to "break the game" levels is the worst thing ever.

They even level for you off squad training and missions, for those times you're leveling your main job, or doing the weekly mission that matters.

Trusts are just worse squadrons. Cant glam right off, cant tell them to attack, cant tell them when and when not to LB (alisaewhy) and they dont AE.