
Originally Posted by
Famitsu interview
Q: Approaching the players' ideals, then.
Yoshida: I think MNK is the best example. MNK was one of the poster jobs for Stormblood, and many players predicted that it would definitely get Greased Lightning IV. But back then, we were reflecting on how jobs were overall too difficult to play in Heavensward and the 3.X series, so addressing that became the priority.
Q: In the end, Greased Lightning IV wasn't added in Stormblood.
Yoshida: We did test it, of course... and when we tried bringing up the skill speed as much as we could, we found that it was too fast for MNK's current system and basically unplayable. At the time, we were confident in how complete MNK was at a job, so we went the route of burst damage at the cost of speed, and made it so that there wouldn't be any extreme variance in how it's played. However, it turned out that that wasn't fun for the players who enjoyed MNK.
Q: That's the impression you got from Stormblood, then.
Yoshida: When you're comfortable with the fast speed, then it feels stressful to have to slow down, no matter how much of a DPS increase it is. Even if we do something with the players in mind, if they don't enjoy it, then it's the wrong choice. We simply adjust each job in the direction that we think the players will want. So, for 5.0, while we did have a general concept, we also reviewed each job one by one, asking "Is this job okay like this?" and balancing them within their role.
Q: So, you checked that each job would have elements that make it feel good to play.
Yoshida: Yes. For MNK, first we decided to implement Greased Lightning IV, and that means that if it happens to fall off for some reason, it'll take some time to ramp back up to your maximum potential. That would decrease your total damage output drastically, so we made sure to prepare ways to maintain the buff. For example, if the boss leaves the stage, then we want to change the job design in a way where you can adapt to it by using a certain ability right before the boss jumps--even if it means breaking your rotation--so that you can be back at full speed when the boss comes back. However, now that we've implemented what the players wanted, there's a chance that it will become too fast later on. It's fine for Shadowbringers launch, but when Patch 5.4 rolls around, you'll have a lot more skill speed on your equipment, so it'll become faster regardless of what the players want. Good luck with that. *laughs*