My suggestion is regarding finding nodes while flying around an area without having to use websites etc to find the exact locations.

Our gatherers have this amazing ability called Arbor Call, Lay of the Land, excluding fishing Shark Eye because that one already filters our fishing nodes and only displays spearfishing (which could be changing too to follow my logic, in case the devs want to allow players to find fishing holes easier.)

So, we get 2 levels for these abilities, one at level 3, and one at level 6, they both display every node in our level range closest to us, I will use botany as example: mature trees or lush vegetation are displayed by proximity to us. Leading the player to spam the key (which has a 20s cooldown) every time they fly a bit further trying to find the node they desire.

Our Gathering Log, already gives us the general idea of the area the nodes are in, but, these areas tend to have multiple gathering nodes, with both lush vegetation and mature trees. So it would be nice if we had 1 ability to find nearby lush vegetation, and another ability to find nearby mature trees, that way if we are aiming to gather a tree, we could use that one ability and filter out the lush vegetation out of the equation, without needing the player to fly around in circles spamming the one key that keeps showing us the wrong icon.

The areas are getting really big and nodes are rather spread apart, some competing a lot with the alternate harvest option. I don't want to have google for gathering spots every time I want to gather something, until I memorize it, of course, the game has the tools to show either node already, we just need an ability for each of them, and truly, there is little to no use to having 2 Arbor Calls that do the same at max level.

This is the suggestion, thank you for reading.