that would be great.
that would be great.
Why would you want that?
Because if you can't sell on other servers you shouldn't be able to buy on them. All it does is make the more populated servers be burdened with supplying the lower populated ones. If traders could buy and sell on what ever server they wanted then it would be a.. much more fair market.
There is a reason no other game (MMORPG) has done something so incredibly stupid to their market.
Because if you can't sell on other servers you shouldn't be able to buy on them. All it does is make the more populated servers be burdened with supplying the lower populated ones. If traders could buy and sell on what ever server they wanted then it would be a.. much more fair market.
There is a reason no other game (MMORPG) has done something so incredibly stupid to their market.
If people can come from other servers and buy from your server's MB then you are selling to other servers.
No you are not.
If china was only able to sell to china and someone from any other country went and bought "X" amount of "Y" good and then they go and sell it in their home country for a 75% profit what happens? The prices in china (that can ONLY SELL THE THIS CHINESE) go up to the lowest common denominator (being the highest priced country). Hurting china immensely by not being able to sell directly to that/those countries.
Let the sellers themselves put it up on those servers so the middle men get 0% cut or restrict the markets. If pooling the markets so it is just one MB is not possible right now due to technical limitations then it needs to go back to restricted per server because this is insane.
And anyone who doesn't understand this is either 1, in on the middle man BS or 2, doesn't understand why a buyers only market system is ruining every market and not just the ones you want to fix.
The best part about all this is im not even a crafter so i have no conflict of interest.
So what you're saying is, if I live in City A and there's a better deal in City B I shouldn't be able to go to City B to buy something because the shop owner in City B can't move his store to City A?No you are not.
If china was only able to sell to china and someone from any other country went and bought "X" amount of "Y" good and then they go and sell it in their home country for a 75% profit what happens? The prices in china (that can ONLY SELL THE THIS CHINESE) go up to the lowest common denominator (being the highest priced country). Hurting china immensely by not being able to sell directly to that/those countries.
Let the sellers themselves put it up on those servers so the middle men get 0% cut or restrict the markets. If pooling the markets so it is just one MB is not possible right now due to technical limitations then it needs to go back to restricted per server because this is insane.
And anyone who doesn't understand this is either 1, in on the middle man BS or 2, doesn't understand why a buyers only market system is ruining every market and not just the ones you want to fix.
The best part about all this is im not even a crafter so i have no conflict of interest.
If this is the only reason why you wish the MB to go back to the way it used to be, then I disagree. I don't see how it is unfair. If you have the ability to travel to another world to buy a thing, then in practice, you have the ability to sell to other players because they have the ability to travel to your world and buy from the MB you post your goods on.Because if you can't sell on other servers you shouldn't be able to buy on them. All it does is make the more populated servers be burdened with supplying the lower populated ones. If traders could buy and sell on what ever server they wanted then it would be a.. much more fair market.
There is a reason no other game (MMORPG) has done something so incredibly stupid to their market.
Essentially, everything that can be posted on a MB is available for a player to acquire in-game. Granted, many things require hard-work, dedication, time (our most valuable asset), etc. When you post on the MB, you are selling a short-cut. While I am fairly new to FF14 and how this particular MB works long-term, I don't view MB (on any MMO) as an essential way for players to create wealth. The creation of wealth, IMO, is a byproduct of selling short-cuts to other players.
What I am failing to see, however, is how the MB system, as it is currently, is unfair to anyone. No one forces a player to buy anything from them. The game does not force you to use the MB to progress within the game. It all comes down to what a person's time is worth to them, in the form of in-game currency.
No thanks. I like being able to flip things from other worlds. Besides, cheaper things on smaller worlds is good for newer/poorer players.
Last edited by Doljax; 07-19-2019 at 01:11 PM.
Dragoon is love,
Dragoon is life,
Dragoon is tanking the floor
so we don't wipe.
I don't like the flipping. Takes too long. Just combine all the linked world MB's into one, so you see everything for sale without having to change worlds.
The idea behind it is if you restrict sales on other servers you are stopping people from ruining the economy on that server. Allowing purchases of items cross-world allows the economy of those servers to benefit rather than lose out. Most players don't travel cross-world to purchase items as well I have found since I am able to price things well above average (compared to other servers on my DC) and people still buy them at that price rather than going to the cheapest server.Because if you can't sell on other servers you shouldn't be able to buy on them. All it does is make the more populated servers be burdened with supplying the lower populated ones. If traders could buy and sell on what ever server they wanted then it would be a.. much more fair market.
There is a reason no other game (MMORPG) has done something so incredibly stupid to their market.
From both a sellers stand point and a buyers stand point if you do the research you will come out on top. Its not just a case of the populated servers supplying the lower population servers since in many cases smaller population servers have less gil comparatively and therefore sell items for less than high population servers.
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