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  1. #1
    Player
    Azureskies's Avatar
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    Azure Dawn
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    Leviathan
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    Dark Knight Lv 80
    Quote Originally Posted by Kaedan View Post
    (from a macro-economic perspective).
    It would be like having china not be able to sell goods outside of their country.


    You know nothing about economics.
    (1)

  2. #2
    Player
    Krotoan's Avatar
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    May 2013
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    Krotoan Argaviel
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    Sargatanas
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    Reaper Lv 100
    Quote Originally Posted by Azureskies View Post
    It would be like having china not be able to sell goods outside of their country.


    You know nothing about economics.
    Please explain, as if to someone who doesn't know anything about economics, why this is so horrible to have? (the option to buy from other servers, not the china thing)

    As a casual omnicrafter and marketboard dabbler all i've noticed is that I now have options to get my mats and desirables at cheaper prices. If I sell stuff at reasonable prices they still sell decently. How is this hurting our economy?
    (6)

  3. #3
    Player
    SpiritMuse's Avatar
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    Feb 2015
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    Ul'dah
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    Character
    Lelane Lavellan
    World
    Cerberus
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    Red Mage Lv 100
    Quote Originally Posted by Krotoan View Post
    How is this hurting our economy?
    It's not. OP is just upset that he can't sell to people from other servers at the same inflated prices they have in their local MB.
    (14)

  4. #4
    Player
    Krotoan's Avatar
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    Krotoan Argaviel
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    Sargatanas
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    Quote Originally Posted by SpiritMuse View Post
    It's not. OP is just upset that he can't sell to people from other servers at the same inflated prices they have in their local MB.
    Personally it feels like that, but I'm open to hearing a reasonable explanation of why it's actually bad. However I cannot for the life of me find anything but benefit in the current system.
    (0)
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  5. #5
    Player
    Azureskies's Avatar
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    Azure Dawn
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    Leviathan
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    Dark Knight Lv 80
    Quote Originally Posted by Krotoan View Post
    Please explain, as if to someone who doesn't know anything about economics, why this is so horrible to have? (the option to buy from other servers, not the china thing)

    As a casual omnicrafter and marketboard dabbler all i've noticed is that I now have options to get my mats and desirables at cheaper prices. If I sell stuff at reasonable prices they still sell decently. How is this hurting our economy?
    If china was only able to sell to china and someone from any other country went and bought "X" amount of "Y" good and then they go and sell it in their home country for a 75% profit what happens? The prices in china (that can ONLY SELL THE THIS CHINESE) go up to the lowest common denominator (being the highest priced country). Hurting china immensely by not being able to sell directly to that/those countries.

    Let the sellers themselves put it up on those servers so the middle men get 0% cut or restrict the markets. If pooling the markets so it is just one MB is not possible right now due to technical limitations then it needs to go back to restricted per server because this is insane.

    Copied from another post I made but sums it up pretty well as to why it is a bad why to go about trying to balance out markets.
    (2)

  6. #6
    Player
    Krotoan's Avatar
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    Krotoan Argaviel
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    Sargatanas
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    Quote Originally Posted by Azureskies View Post
    If china was only able to sell to china and someone from any other country went and bought "X" amount of "Y" good and then they go and sell it in their home country for a 75% profit what happens? The prices in china (that can ONLY SELL THE THIS CHINESE) go up to the lowest common denominator (being the highest priced country). Hurting china immensely by not being able to sell directly to that/those countries.

    Let the sellers themselves put it up on those servers so the middle men get 0% cut or restrict the markets. If pooling the markets so it is just one MB is not possible right now due to technical limitations then it needs to go back to restricted per server because this is insane.

    Copied from another post I made but sums it up pretty well as to why it is a bad why to go about trying to balance out markets.

    How does this still figure though if the same people the person buying cheap and selling TO can travel to the other servers anyway? It costs nothing to them to shop prices. If people want to pay a premium to be lazy that's fine, but intelligent buyers are shopping around now. This isn't the same as international trade since there is no infrastructure cost other than time.
    The only thing I can see this affecting is people who corner markets simply because of limited availability or population. A person who used to be able to sell say.. the Taoist shirt at 30 mil because nobody on their server was organized enough to do the runs or nobody was doing the runs or nobody bothered to level the necessary skills now has to sell it cheaper because on the larger servers in their data center its a more reasonable 2 mil (or whatever it is right now, I bought mine a long time ago) .

    The only thing I see this "ruining" is huge profit margins for crafters on smaller servers.


    Yes this hurts your profits, but that Gil also goes farther now because those same crafters/farmers can take advantage of the cheaper prices as well.


    If your goal however was only to build Gil because you like high numbers... well that does suck, but that's not economy, that's just greed.
    (7)
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  7. #7
    Player
    Azureskies's Avatar
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    Azure Dawn
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    Leviathan
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    Dark Knight Lv 80
    Quote Originally Posted by Krotoan View Post
    This isn't the same as international trade since there is no infrastructure cost other than time.

    The only thing I see this "ruining" is huge profit margins for crafters on smaller servers.
    That is why I phased it the way I did. There are tons of details about real life that don't apply to the game (and vice versa).

    Take the chocobo leveling onion. It used to sell for 100-150k or so when i left the game. Now it is well over 600k (it was 1 mil when I got back right after Shb release but has gone down and then back up to ~800k). The only reason for this price difference would be the MBs are now linked. So why should I, someone that doesn't craft anything and doesn't do a lot of game economy stuff pay for lower pop servers greed?

    I don't make all that much gil per week so why should I have to pay ~600% higher prices for things?

    My end point is they should have never went through with this with you only able to buy. Make it a totally linked market (or at least have the ability to sell on any server you want).
    (1)

  8. #8
    Player
    Krotoan's Avatar
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    Krotoan Argaviel
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    Quote Originally Posted by Azureskies View Post
    Take the chocobo leveling onion. It used to sell for 100-150k or so when i left the game. Now it is well over 600k (it was 1 mil when I got back right after Shb release but has gone down and then back up to ~800k). The only reason for this price difference would be the MBs are now linked.
    Or.. the demand went wayyyy up because lots of people have resumed playing? There are many items that used to sell for astronomical amounts that have now reduced. It's difficult to pinpoint a cost increase or decrease of one particular item to the link, but the downward trend in pricing across MOST items says to me that overall it has reduced prices rather than increase them.


    Quote Originally Posted by Azureskies View Post
    So why should I, someone that doesn't craft anything and doesn't do a lot of game economy stuff pay for lower pop servers greed?

    I don't make all that much gil per week so why should I have to pay ~600% higher prices for things?
    I'm not sure what your personal income has to do with supply and demand? If things prices have moved up you should be able to find something to sell (acquired through gameplay) to increase your own profits since items accross the boards would have gone up and the price is just a reflection of gil inflation, if the price of just one item has skyrocketed and the price of everything else has tanked there is likely a different reason for that items increase.

    Quote Originally Posted by Azureskies View Post
    My end point is they should have never went through with this with you only able to buy. Make it a totally linked market (or at least have the ability to sell on any server you want).
    While I still don't see the harm and have not felt any sort of disparity (though I may be less affected having always been on a relatively large pop server) I think the limitation right now is because they CANNOT allow selling right now, not that they do not want to.
    (4)
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  9. #9
    Player
    Kaedan's Avatar
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    Kaedan Burkhardt
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    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by Azureskies View Post


    You know nothing about economics.
    LMAO

    Just keep thinking that to yourself, pal. Maybe someday you'll actually do some research/study and realize how foolish you sound. Your statements have said all we need to know about your "understanding" of economics.

    -Signed International Business/Economics double major and owner of two businesses

    EDIT: To expound on this.

    So before the world visit system, market boards were limited to their own worlds. From an economic perspective, this would be like countries not trading at all with other countries. So each country (world) had it's own price equilibriums

    What world visit did is allow you to sell to people from other worlds (countries). What this did/does is bring all worlds closer to a similar price equilibrium. Before, one world might have sold an item for 100,000 gil, but another sold it for only 50,000 gil. Now the price equilibrium has dropped for the item overall.

    Since anyone can visit any world, there is no need for the ability to sell on another world, as anyone can come to your world if you've got the most competitive prices.

    And the reason they don't allow selling on other worlds is a logistical one, not a design choice. Due to how their retainer system works, that's why you can't sell on other worlds.
    (5)
    Last edited by Kaedan; 07-19-2019 at 08:06 PM.

  10. #10
    Player
    Azureskies's Avatar
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    Azure Dawn
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    Leviathan
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    Dark Knight Lv 80
    Quote Originally Posted by Kaedan View Post
    LMAO

    Just keep thinking that to yourself, pal. Maybe someday you'll actually do some research/study and realize how foolish you sound. Your statements have said all we need to know about your "understanding" of economics.

    -Signed International Business/Economics double major and owner of two businesses
    You might want to go back to school.

    If someone was inclined they could go to ..lets say china. They buy a ticket and everything and go there, look at local prices and then they end up buying X good for Y price with the sole intention of selling it back in.. australia. So they do this because the cost of the flight, time spent looking at good and shipping (along with taxes / customs blah blah) was low enough so they would still make a good roi. This is of course because the restriction on china is they CANT sell to other countries (which is totally illogical in the real world but here we are).

    In FF all someone on a low pop server has to do is make a bit of money (how much would be dependent on their individual server). From there all they have to do is open up a spread sheet doc and keep tabs on prices of things they are interested in possibly selling from other servers. Making a table for price over time would help them a bit more in this regard but is not needed in a game such as FF (as in EVE it would be). So they click on a crystal and hop over to the other servers and do the same thing. Now they spent maybe an hour putting all the information together but they have the tools and resources to buy on higher pop server and sell for a profit on their own crappy server.

    Now there are a few things that will happen from this. The higher pop server might charge higher prices because demand is higher on their server. That only goes so far as just like in the real world when prices go too high (an example of this is when a monopoly is in charge of a single product) people stop buying that product. That would be to combat not only the demand but also the prices on other servers. If someone from crappy low pop server sells their X good at 1M gil and the higher pop server get wise to this all they have to do is sell it for 950k and now both servers have a terrible economy because the seller is now acting as a middle man of sorts. Something the "Traders" are acting as right now in the game.

    One of the other things that can happen is more people get into supplying that good therefore driving prices WAY down (look at oil prices). That only will last as long as the person from the crappy low pop server/s allow it as they can buy the good and trickle it onto their MB without any objections from anyone.

    There are countless other things I could add but this post is already long enough but if people can't see how easy it is to exploit this system then i guess it is their own fault and I just will continue to not buy anything off the MB.

    Meh.
    (2)

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