Because if you can't sell on other servers you shouldn't be able to buy on them. All it does is make the more populated servers be burdened with supplying the lower populated ones. If traders could buy and sell on what ever server they wanted then it would be a.. much more fair market.
There is a reason no other game (MMORPG) has done something so incredibly stupid to their market.
If people can come from other servers and buy from your server's MB then you are selling to other servers.
No you are not.
If china was only able to sell to china and someone from any other country went and bought "X" amount of "Y" good and then they go and sell it in their home country for a 75% profit what happens? The prices in china (that can ONLY SELL THE THIS CHINESE) go up to the lowest common denominator (being the highest priced country). Hurting china immensely by not being able to sell directly to that/those countries.
Let the sellers themselves put it up on those servers so the middle men get 0% cut or restrict the markets. If pooling the markets so it is just one MB is not possible right now due to technical limitations then it needs to go back to restricted per server because this is insane.
And anyone who doesn't understand this is either 1, in on the middle man BS or 2, doesn't understand why a buyers only market system is ruining every market and not just the ones you want to fix.
The best part about all this is im not even a crafter so i have no conflict of interest.
So what you're saying is, if I live in City A and there's a better deal in City B I shouldn't be able to go to City B to buy something because the shop owner in City B can't move his store to City A?No you are not.
If china was only able to sell to china and someone from any other country went and bought "X" amount of "Y" good and then they go and sell it in their home country for a 75% profit what happens? The prices in china (that can ONLY SELL THE THIS CHINESE) go up to the lowest common denominator (being the highest priced country). Hurting china immensely by not being able to sell directly to that/those countries.
Let the sellers themselves put it up on those servers so the middle men get 0% cut or restrict the markets. If pooling the markets so it is just one MB is not possible right now due to technical limitations then it needs to go back to restricted per server because this is insane.
And anyone who doesn't understand this is either 1, in on the middle man BS or 2, doesn't understand why a buyers only market system is ruining every market and not just the ones you want to fix.
The best part about all this is im not even a crafter so i have no conflict of interest.
In the real world city B would be able to sell to people in city A (or open a store i guess in this case... or ship), that is the difference.
Ship?
So like person from City A buying something from store in City B, without store B having to move premises?
So like, someone from another server buying something from you on your server?
I don't have the ability to sell on **THEIR SERVER** which is the whole point...
How is this hard to understand?
What tangible difference does that make?
You are selling to all players on all servers already, thanks to their ability to buy from all worlds.
You have never and will never be able to sell directly to anyone.
You don't chose your buyers, your buyers choose you.
Yes, but if they send their shop managers (retainers) from city B to city A then they don't have a shop in city B during that time.
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