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  1. #1
    Player
    Aladire's Avatar
    Join Date
    Aug 2013
    Location
    IL
    Posts
    259
    Character
    Cron Job
    World
    Malboro
    Main Class
    White Mage Lv 80
    I actually believe that SE should try to do what WoW did. With BfA, they made the AH be the same across the data center. Yeah, they had some really bad performance issues for the first 3 weeks because of that, but after they resolved that, the AH is now identical no matter what server you are on for that data center.

    I would like to see that be the case now that we can world visit.
    (1)

  2. #2
    Player
    PonifiedBeast's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    37
    Character
    K'ym Bhoyo
    World
    Mateus
    Main Class
    Warrior Lv 90
    It's more annoying to sell but advantageous to buy. Personally if they are going to allow purchasing on other servers, they should make the MB Data Center wide.
    (1)

  3. #3
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    No thanks. I like being able to find a reasonable price vs. being forced to pay a crafter 500x the cost of mats.
    (7)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  4. #4
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    The fact you're from Levi puts things into perspective. Not saying you've never been to a lower populated server, but if you did you would know prior to this change, lower populated server's market boards were completely managed by two or three omnicrafters with enough gil to flip and bend prices to their will. If you wanted something you either had to pay the price they were asking, which wasn't cheap, or level a crafter yourself to make it. And you wouldn't even be able to sell it at a reasonable price forever because, like I said, lower pop servers were run by a set of omnicrafters doing whatever they wanted with the markets. However now that changed completely, and it's a better environment for both parties. Back in Stormblood and Heavensward I've seen items vary in price from 200k to 3mil gil across servers, at the very least. And that's not even couting the mounts, hairs, emotes and minions that are unrelated to crafting. No reason to punish someone with their server's market just because they can't create or transfer their characters to a congested one. Hopefully SE will eventually merge all Market Boards into one and the data you see is the same across all servers.
    (5)
    Last edited by DevilsDontFly; 07-20-2019 at 02:42 AM.

  5. #5
    Player
    Stirix's Avatar
    Join Date
    Jun 2017
    Posts
    43
    Character
    Rusah Eldriss
    World
    Louisoix
    Main Class
    White Mage Lv 81
    If you want to make money then just price competitively. Say an item sells for 500k on server A, 600k on B and 1mil on C, all you have to do is price accordingly. Sell it at 495k and you are the cheapest accross all the servers, if there are listings close to the best price on your server then adjust your undercut to account for market board tax to be overall cheapest.

    If you list stupid higher than the value on other servers then of course you are going to have trouble selling with alot of stuff since people are gonna go where it is cheaper. Of course this is not true on everything, take how i buy for example.

    For stuff like crafting mats and other basic items i have a set limit i will pay, if my server has them within that range i will just buy them, not gonna bother server hopping to save a few k gill just isn't worth the time.

    If it is not within the range i check other servers to see if i can get it there, if still no luck i go out and gather/farm it. Yeah some of this stuff i could get a bit cheaper elsewhere but for lower priced stuff the time to savings ratio isn't worth it to me.

    On the other hand higher priced items, like the onions , the exp chocobo feed and the more expensive glamour outfits, i will check every single server for the prices before buying since in them cases i will save huge amounts if my server is inflated. In that case the time to effort ratio is worth it cuz of how much gil i save.

    All you gotta do is list the lower priced stuff reasonably but not needing to match all servers for it to sell, for the pricy stuff check around and match competitively and you can sell your stuff no problem.

    You just can't gouge anymore cuz if someone see's your listing of a rare item or hard to craft item or a hq needed quest item and it is the only one, they will just think 'not buying off that gouger i'll check the other servers' instead of how it was when it was a case of 'this price is a joke but if i really want this item i got no choice'
    (1)
    Last edited by Stirix; 07-20-2019 at 04:49 AM.

  6. #6
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    How so? Why?
    (0)

  7. #7
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    I like the current system, prices are getting lower so things are becoming more buyable. Cause I'm sorry, an emote shouldn't be over 80 freaking mil. Sorry I don't feel bad at all for things getting lowered in price. Thank GOD things are costing less money.
    (1)

  8. #8
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Have not read all 11 pages of responses so apologies if this has been said already. I think that since they've opened up the buy function from all servers on a data center they should just open it all up. Make the MB data center wide for buying and selling.
    (1)

  9. #9
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ElazulHP View Post
    Have not read all 11 pages of responses so apologies if this has been said already. I think that since they've opened up the buy function from all servers on a data center they should just open it all up. Make the MB data center wide for buying and selling.
    Would honestly be good if it was global.. but I'm sure we would get the "Small indie company(tm)" response.
    (0)
    Last edited by Hash_Browns; 07-21-2019 at 04:25 PM.

  10. #10
    Player
    Lmcgyver's Avatar
    Join Date
    Nov 2015
    Posts
    74
    Character
    Eyrlumi Kani
    World
    Cerberus
    Main Class
    Sage Lv 90
    Quote Originally Posted by ElazulHP View Post
    Have not read all 11 pages of responses so apologies if this has been said already. I think that since they've opened up the buy function from all servers on a data center they should just open it all up. Make the MB data center wide for buying and selling.
    As a programmer who can take a pretty good educated guess at how the system works, I can see a very good reason why this is not currently possible. Each server would maintain its own files for each player, and for market listings, all it really has to query is its own database whenever a player searches the market, and it only has to verify purchases within its own database.
    The reason that buying items is perfectly fine is that, upon temporarily transferring to another server, a small portion of the player's data is copied over - this is the same data that is transferred to instance servers, allowing you to use your inventory and obtain loot during a duty, and is returned to the home server once you transfer back.
    This data allows that server to handle market interactions by that player as it would with any player on the server. There is no need for communicating or verifying the transaction with other servers, it just handles it itself. All of the framework for cross-world buying by visiting was really already there, it just needed a way to use the duty finder to connect two main servers together (i.e. World Visit).

    Cross-world selling, on the other hand, is a far more complicated process. Either a) a central server that is dedicated to handling the market for every player on the datacenter is introduced which every server would need to communicate with for all retainer summons and dismissals, market searches (incl. price checks for item listing) and market transactions, or b) every server would need to query every other server for its market listings whenever a player searches, and would need to verify cross-world purchases with the other server.
    In both cases, a lot more load is introduced, both on the servers themselves and the connections between them, not to mention the additional coding overhead needed to implement such a system when the servers have been developed over several years to be more-or-less self contained, only sharing minor information with other servers for instances.
    There is, however, another possible method for cross-world selling, using the existing framework like they did with buying; namely, transferring retainers along with the the player. This would, however, have the drawbacks of allowing only one world to be sold to at a time, as well as additional overhead in transferring the relevant data.

    TL;DR: There was likely very little work nor overhead involved in making buying things from a visited world an option, whereas selling things to all worlds is a much more complex problem to deal with involving massively increased server loading wherever the market is concerned.
    (5)

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