Quote Originally Posted by inhaledcorn View Post
I want to talk about two of the cartridge abilities: Burst Strike and Fated Circle. My problem is thus: why don't they interact with Continuation? Don't get me wrong: having too many skills work with Continuation could just bring us back to StB DRK, but (at least Burst Strike) feels really bleh to use in comparison to the Gnashing Fang combo. And then Fated Circle comes extremely late in the move list (72 why?!), especially when the AoE combo generates a cartridge as well.

Personally, I think Sonic Break and Bow Shock should be rolled into Continuation off of Burst Strike and Fated Circle, making Continuation feel more cohesive to the move list, GNB overall faster, reduce button bloat, and make the less fun cartridge spenders feel more important and impactful. Fated Circle could also be brought down to Bow Shock's old learn spot. I only fear this may either ramp up the dps too much (since Sonic Break/Bow Shock are basically dps cooldowns) and may make it too busy with needing to maintain the Sonic Break DoT while also worrying about cooldowns.

I would also kind of like a cooldown that uses the cartridge system and probably stick that on Burst Strike as well, but one thing at a time.
You could have had the title say "Why does Burst Strike and Fated Circle separate from Continuation?" or something like that, but to humor you for a bit, those 2 weaponskills are basically GNB Fell Cleave/Decimate clones but way less spammy, unless you got enough skill speed to do that since TP is no longer an issue, and you basically you those skills when Gnashing Fang Combo is on cooldown, and when you get Bloodfest you basically have 3 Burst Strike or Fated Circle depending on the situation before reloading 2 more cartridges by doing to Solid Barrel combos in a row...