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  1. #1
    Player
    Felien's Avatar
    Join Date
    Aug 2015
    Posts
    94
    Character
    Felien Eurelt
    World
    Gilgamesh
    Main Class
    White Mage Lv 80

    MSQ roulette and AFK

    I don’t like MSQ roulette to but since it gives a fair amount of exp I do. With that I need to respect the others 7 players in the party. And stay AFK and trying to get the exp is unacceptably. And the number of ppl doing that is getting bigger, so I hope SE start to think in some punishment to prevent those players to do that.
    (19)

  2. #2
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    They could also fix the dungeons instead of encourage people to be there only for the overinflated rewards.

    Braindead content + massive reward = people afk. It's a simple equation, and putting in more and more stopgaps isn't going to fix the underlying problem of the content being garbage on repeat.
    (23)

  3. #3
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by van_arn View Post
    They could also fix the dungeons instead of encourage people to be there only for the overinflated rewards.

    Braindead content + massive reward = people afk. It's a simple equation, and putting in more and more stopgaps isn't going to fix the underlying problem of the content being garbage on repeat.
    Pretty much this.

    I have a very good idea on how to fix this. First thing is, the dungeon is not a challenge. It used to be. But it is no longer. So item synching to item lvl 55 is the first step. When we first did the MSQ we were in the first set of artifact gear from 45 and 50 job quests. 55 avg item level will be a little higher than the 50-52 we had back in those days as well. Next step would be to add measures to prevent skipping. In Praetorium for example, the first mobs are skipped as everyone rushes to the teleporter. Leaving newbies behind to be killed by a half a dozen enemy. Bad first time experience for them. So make those areas that are skippable like that require keys and such.

    So now we have two instances that will be a challenge and will be a decent experience much like every other dungeon.

    Unfortunately we still have the issue of length caused by cutscenes. There's no easy way around this. But I may have an idea. Allow for a vote skip on the cutscene. But I would change how bonuses work in regards to exp and tomestones. Roulette would see reduced bonuses, no more getting a third or more of a level from the roulette itself. It would simply give what 50/60/70 gives (but nothing beyond poetics). But if you elect to not skip cutscenes, then you get the same bonus you get now (including newer tomestomes if 80), plus the bonus already stated (a net gain overall). Tie the bonus directly to the cutscenes themselves.

    This all should help reduce AFKs since they will be forced to be more engaged to ensure the completion of the objective. And it would help vets get more rewards by helping newbies get through their story while having a fun time doing so.
    (0)

  4. #4
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaethra View Post
    Pretty much this.

    I have a very good idea on how to fix this. First thing is, the dungeon is not a challenge. It used to be. But it is no longer. So item synching to item lvl 55 is the first step. When we first did the MSQ we were in the first set of artifact gear from 45 and 50 job quests. 55 avg item level will be a little higher than the 50-52 we had back in those days as well. Next step would be to add measures to prevent skipping. In Praetorium for example, the first mobs are skipped as everyone rushes to the teleporter. Leaving newbies behind to be killed by a half a dozen enemy. Bad first time experience for them. So make those areas that are skippable like that require keys and such.

    So now we have two instances that will be a challenge and will be a decent experience much like every other dungeon.

    Unfortunately we still have the issue of length caused by cutscenes. There's no easy way around this. But I may have an idea. Allow for a vote skip on the cutscene. But I would change how bonuses work in regards to exp and tomestones. Roulette would see reduced bonuses, no more getting a third or more of a level from the roulette itself. It would simply give what 50/60/70 gives (but nothing beyond poetics). But if you elect to not skip cutscenes, then you get the same bonus you get now (including newer tomestomes if 80), plus the bonus already stated (a net gain overall). Tie the bonus directly to the cutscenes themselves.

    This all should help reduce AFKs since they will be forced to be more engaged to ensure the completion of the objective. And it would help vets get more rewards by helping newbies get through their story while having a fun time doing so.
    Your solution to the MSQ is to make it even more tedious and less rewarding? Did you really not learn anything from making the cutscenes unskippable?
    (3)

  5. #5
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Nixxe View Post
    Your solution to the MSQ is to make it even more tedious and less rewarding? Did you really not learn anything from making the cutscenes unskippable?
    But if you elect to not skip cutscenes, then you get the same bonus you get now (including newer tomestomes if 80), plus the bonus already stated (a net gain overall)
    Read it again. 2 + 3 < 2 + 3 + 1

    Its simple math.
    (0)

  6. #6
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaethra View Post
    Read it again. 2 + 3 < 2 + 3 + 1

    Its simple math.
    Do you think an 8 hour dungeon that awards 50 million XP at level 79 is also a good use of time? It's not. What matters isn't the raw XP, but the XP per time spent, and your suggestion will drastically reduce it.
    (2)

  7. #7
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by van_arn View Post
    They could also fix the dungeons instead of encourage people to be there only for the overinflated rewards.

    Braindead content + massive reward = people afk. It's a simple equation, and putting in more and more stopgaps isn't going to fix the underlying problem of the content being garbage on repeat.
    I rely on MSQ roulette for leveling. Let it stay unless there's another option for a mass of exp and tomes that good daily.
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  8. #8
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Felien View Post
    I don’t like MSQ roulette to but since it gives a fair amount of exp I do. With that I need to respect the others 7 players in the party. And stay AFK and trying to get the exp is unacceptably. And the number of ppl doing that is getting bigger, so I hope SE start to think in some punishment to prevent those players to do that.
    Been noticing more AFKs too. Kicking them as well. if I see someone standing near ultima autoattacking they get a kick vote before lahabrea.
    (11)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #9
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I kick everyone I catch not participating these days and I think frustration is mounting with this kind of behavior as once you actually put the vote dismiss forward it /almost always/ goes through. If you sign up for MSQ roulette you know what you were signing up for. Don't make it more miserable for everyone else by being a leech.
    (14)

  10. #10
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Kick them then. I've had a few recently when I've queued in as healer or tank, and yeah sure the content can be cleared with only one of these but if my co role (healer/tank) is afk or not participating I initiate vote kick (and it almost always goes through). Not participating in the content you've queued up for is gameplay disruption at the end of the day
    (8)

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